# text: "You are on a narrow, twisting path, leading its way up to the of this plateau. In the distance to the south, you see a large, spired stone building."
DITL_130_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=83 x2=299 y2=103
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=83 x2=231 y2=103
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 2156
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: "The cave is filled with filth and rubbish of all sorts. The only thing of interest is a short sword, thickly crusted with rest and slime."
DITL_131_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=239 y1=37 x2=297 y2=57
# text: "Flee"
# item 1: BUTTON (0x04) enabled
# bounds: x1=170 y1=37 x2=228 y2=57
# text: "Onward"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=27
# text: "Would you like to create another PC?"
DITL_132_3-c.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=83 x2=299 y2=103
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=83 x2=231 y2=103
# text: "Take"
# item 2: BUTTON (0x04) enabled
# bounds: x1=107 y1=83 x2=165 y2=103
# text: "Button"
# item 3: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 2156
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: "The cave is filled with filth and rubbish of all sorts. The only thing of interest is a short sword, thickly crusted with rest and slime."
DITL_133_Text Response.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=238 y1=116 x2=300 y2=136
# text: "Answer"
# item 1: EDIT_TEXT (0x10) enabled
# bounds: x1=185 y1=82 x2=243 y2=98
# text: ""
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: ""
# item 3: TEXT (0x88) disabled
# bounds: x1=57 y1=83 x2=175 y2=99
# text: "You respond:"
DITL_134_View.txt
# 2 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=83 x2=304 y2=103
# text: "OK"
# item 1: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "You drop to one knee. When you do, the eerie, majestic wavers, overcome with emotion. \"I have been so alone. Centuries I\'ve waited here, with no word of my people, no requests for my judgement. Only my wards and protections to keep me comp\""
DITL_278.txt
# 0 entries
DITL_600_View.txt
# 6 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=354 y1=212 x2=412 y2=232
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=50 y1=212 x2=148 y2=232
# text: "Cancel Music"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 823
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=412 y2=72
# text: "Background Music:\n Turning this feature on has Exile II load the MOD or MAD file titled \"Exile II Music\" in the Exile II folder. It will then play until you turn this feature off. "
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=74 x2=413 y2=123
# text: " A default music file should have come with Exile II. Should you have your own music selection, place it in the Exile II folder and title it \"Exile II Music.\""
# item 5: TEXT (0x88) disabled
# bounds: x1=50 y1=125 x2=412 y2=204
# text: "Warning: Should you experience any crashes, weird looking monsters, or static in the sound effects after turning music on, give Exile II more memory or turn the music back off. Also, music will slow the game down somewhat."
DITL_983_View.txt
# 2 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=195 y1=112 x2=288 y2=132
# text: "Exit Exile II"
# item 1: TEXT (0x88) disabled
# bounds: x1=7 y1=6 x2=286 y2=105
# text: "File corruption error:\n For some reason, Exile II is unable to properly create the preferences file. Please go to your Preferences Folder (in the System folder), throw away the file Exile II Prefs, and run the game again."
DITL_984_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=209 y1=128 x2=307 y2=148
# text: "Exit Exile"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 829
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=307 y2=121
# text: "Exile II is unable to read one of these files: \'sound data\', \'graphics data\', \'specials data\'. These must be in the same folder as Exile II. Also, some extension may be making them unreadable by the game, or one might be corrupt."
DITL_985_View.txt
# 2 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=306 y1=402 x2=364 y2=422
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=0 y1=0 x2=372 y2=392
# PICT resource ID: 10000
DITL_986_View.txt
# 8 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=309 y1=383 x2=460 y2=403
# text: "On with the game..."
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 823
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=461 y2=70
# text: " WELCOME TO EXILE II!\nWelcome to the wonderful world of Exile II! Exile II is a huge, sprawling, elaborate game, filled with scads of dungeons to explore, people to talk to, and quests to perform."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=72 x2=461 y2=138
# text: "Exile II, like most games of its type, is fairly complicated. Fortunately, there are plenty of places to look for help should you get confused. Much help is to be found in the file \"Exile II Instructions\" which comes with the game."
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=140 x2=461 y2=204
# text: "If you\'ve never played a role-playing game before, the chapter \"Playing Tips for Beginners\" in the Exile II Instructions file is a must. If you have trouble getting established, be sure to read \"Hints For Getting Started.\""
# item 5: TEXT (0x88) disabled
# bounds: x1=50 y1=206 x2=461 y2=240
# text: "Finally, the Library Menu has lists of spells, skills and monsters, playing tips, and a map of the east half of Exile."
# item 6: TEXT (0x88) disabled
# bounds: x1=50 y1=242 x2=460 y2=307
# text: "Exile II is a truly huge game, with an enormous outdoors and over a hundred towns and dungeon levels! You can finish the game in one of several ways, and, if you want, explore for many hours more! "
# item 7: TEXT (0x88) disabled
# bounds: x1=50 y1=309 x2=461 y2=374
# text: "Finally, alas, the Macintosh world nowadays is rife with extension conflicts and other problems. If you experience crashes playing Exile II, there is troubleshooting info in the file \"READ ME - Game and ASP Info\"."
DITL_987.txt
# 40 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=406 y1=131 x2=464 y2=151
# text: "Leave"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=0 y1=0 x2=366 y2=243
# PICT resource ID: 2008
# item 2: CUSTOM (0x00) enabled
# bounds: x1=407 y1=97 x2=469 y2=120
# data: ""
# item 3: CUSTOM (0x80) disabled
# bounds: x1=312 y1=264 x2=348 y2=300
# data: ""
# item 4: CUSTOM (0x80) disabled
# bounds: x1=290 y1=213 x2=353 y2=236
# data: ""
# item 5: CUSTOM (0x80) disabled
# bounds: x1=37 y1=266 x2=289 y2=302
# data: ""
# item 6: CUSTOM (0x00) enabled
# bounds: x1=83 y1=156 x2=106 y2=179
# data: ""
# item 7: CUSTOM (0x00) enabled
# bounds: x1=152 y1=156 x2=175 y2=179
# data: ""
# item 8: CUSTOM (0x00) enabled
# bounds: x1=221 y1=156 x2=244 y2=179
# data: ""
# item 9: CUSTOM (0x00) enabled
# bounds: x1=83 y1=201 x2=106 y2=224
# data: ""
# item 10: CUSTOM (0x00) enabled
# bounds: x1=152 y1=201 x2=175 y2=224
# data: ""
# item 11: CUSTOM (0x00) enabled
# bounds: x1=221 y1=201 x2=244 y2=224
# data: ""
# item 12: CUSTOM (0x80) disabled
# bounds: x1=295 y1=5 x2=353 y2=25
# data: ""
# item 13: CUSTOM (0x80) disabled
# bounds: x1=295 y1=148 x2=353 y2=168
# data: ""
# item 14: CUSTOM (0x80) disabled
# bounds: x1=59 y1=189 x2=73 y2=199
# data: ""
# item 15: CUSTOM (0x80) disabled
# bounds: x1=59 y1=209 x2=73 y2=219
# data: ""
# item 16: CUSTOM (0x80) disabled
# bounds: x1=113 y1=150 x2=141 y2=186
# data: ""
# item 17: CUSTOM (0x80) disabled
# bounds: x1=182 y1=150 x2=210 y2=186
# data: ""
# item 18: CUSTOM (0x80) disabled
# bounds: x1=251 y1=150 x2=279 y2=186
# data: ""
# item 19: CUSTOM (0x80) disabled
# bounds: x1=113 y1=197 x2=141 y2=233
# data: ""
# item 20: CUSTOM (0x80) disabled
# bounds: x1=182 y1=197 x2=210 y2=233
# data: ""
# item 21: CUSTOM (0x80) disabled
# bounds: x1=251 y1=197 x2=279 y2=233
# data: ""
# item 22: CUSTOM (0x80) disabled
# bounds: x1=57 y1=32 x2=75 y2=50
# data: ""
# item 23: CUSTOM (0x80) disabled
# bounds: x1=57 y1=50 x2=75 y2=68
# data: ""
# item 24: CUSTOM (0x80) disabled
# bounds: x1=57 y1=68 x2=75 y2=86
# data: ""
# item 25: CUSTOM (0x80) disabled
# bounds: x1=57 y1=86 x2=75 y2=104
# data: ""
# item 26: CUSTOM (0x80) disabled
# bounds: x1=57 y1=104 x2=75 y2=122
# data: ""
# item 27: CUSTOM (0x80) disabled
# bounds: x1=57 y1=122 x2=75 y2=140
# data: ""
# item 28: TEXT (0x88) disabled
# bounds: x1=78 y1=33 x2=349 y2=49
# text: ""
# item 29: TEXT (0x88) disabled
# bounds: x1=78 y1=51 x2=349 y2=67
# text: ""
# item 30: TEXT (0x88) disabled
# bounds: x1=78 y1=69 x2=349 y2=85
# text: ""
# item 31: TEXT (0x88) disabled
# bounds: x1=78 y1=87 x2=349 y2=103
# text: ""
# item 32: TEXT (0x88) disabled
# bounds: x1=78 y1=105 x2=349 y2=121
# text: ""
# item 33: TEXT (0x88) disabled
# bounds: x1=78 y1=123 x2=349 y2=139
# text: ""
# item 34: CUSTOM (0x80) disabled
# bounds: x1=57 y1=32 x2=348 y2=50
# data: ""
# item 35: CUSTOM (0x80) disabled
# bounds: x1=57 y1=50 x2=348 y2=68
# data: ""
# item 36: CUSTOM (0x80) disabled
# bounds: x1=57 y1=68 x2=348 y2=86
# data: ""
# item 37: CUSTOM (0x80) disabled
# bounds: x1=57 y1=86 x2=348 y2=104
# data: ""
# item 38: CUSTOM (0x80) disabled
# bounds: x1=57 y1=104 x2=348 y2=122
# data: ""
# item 39: CUSTOM (0x80) disabled
# bounds: x1=57 y1=122 x2=348 y2=140
# data: ""
DITL_988_View.txt
# 16 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=238 y1=145 x2=296 y2=165
# text: "Cancel"
# item 1: BUTTON (0x04) enabled
# bounds: x1=50 y1=50 x2=74 y2=70
# text: "1"
# item 2: TEXT (0x88) disabled
# bounds: x1=83 y1=52 x2=255 y2=68
# text: "(spot empty)"
# item 3: TEXT (0x88) disabled
# bounds: x1=262 y1=52 x2=293 y2=68
# text: ""
# item 4: BUTTON (0x04) enabled
# bounds: x1=50 y1=72 x2=74 y2=92
# text: "2"
# item 5: TEXT (0x88) disabled
# bounds: x1=83 y1=74 x2=255 y2=90
# text: "(spot empty)"
# item 6: TEXT (0x88) disabled
# bounds: x1=262 y1=74 x2=293 y2=90
# text: ""
# item 7: BUTTON (0x04) enabled
# bounds: x1=50 y1=94 x2=74 y2=114
# text: "3"
# item 8: TEXT (0x88) disabled
# bounds: x1=83 y1=96 x2=255 y2=112
# text: "(spot empty)"
# item 9: TEXT (0x88) disabled
# bounds: x1=262 y1=96 x2=293 y2=112
# text: ""
# item 10: BUTTON (0x04) enabled
# bounds: x1=50 y1=116 x2=74 y2=136
# text: "4"
# item 11: TEXT (0x88) disabled
# bounds: x1=83 y1=118 x2=255 y2=134
# text: "(spot empty)"
# item 12: TEXT (0x88) disabled
# bounds: x1=262 y1=118 x2=293 y2=134
# text: ""
# item 13: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=301 y2=22
# text: "Select monster to summon:"
# item 14: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 823
# item 15: TEXT (0x88) disabled
# bounds: x1=50 y1=28 x2=294 y2=44
# text: "# Monster Cost"
DITL_989.txt
# 59 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=312 y1=333 x2=370 y2=353
# text: "Done"
# item 1: BUTTON (0x04) enabled
# bounds: x1=426 y1=278 x2=484 y2=298
# text: "Cancel"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 812
# item 3: TEXT (0x88) disabled
# bounds: x1=90 y1=28 x2=234 y2=44
# text: ""
# item 4: BUTTON (0x04) enabled
# bounds: x1=79 y1=50 x2=177 y2=70
# text: "Race/Special"
# item 5: BUTTON (0x04) enabled
# bounds: x1=181 y1=50 x2=239 y2=70
# text: "Skills"
# item 6: BUTTON (0x04) enabled
# bounds: x1=243 y1=50 x2=301 y2=70
# text: "Name"
# item 7: BUTTON (0x04) enabled
# bounds: x1=305 y1=50 x2=363 y2=70
# text: "Graphic"
# item 8: BUTTON (0x04) enabled
# bounds: x1=243 y1=26 x2=301 y2=46
# text: "Create"
# item 9: BUTTON (0x04) enabled
# bounds: x1=305 y1=26 x2=363 y2=46
# text: "Delete"
# item 10: TEXT (0x88) disabled
# bounds: x1=50 y1=28 x2=90 y2=44
# text: "PC #1"
# item 11: TEXT (0x88) disabled
# bounds: x1=90 y1=78 x2=234 y2=94
# text: ""
# item 12: BUTTON (0x04) enabled
# bounds: x1=79 y1=100 x2=177 y2=120
# text: "Race/Special"
# item 13: BUTTON (0x04) enabled
# bounds: x1=181 y1=100 x2=239 y2=120
# text: "Skills"
# item 14: BUTTON (0x04) enabled
# bounds: x1=243 y1=100 x2=301 y2=120
# text: "Name"
# item 15: BUTTON (0x04) enabled
# bounds: x1=305 y1=100 x2=363 y2=120
# text: "Graphic"
# item 16: BUTTON (0x04) enabled
# bounds: x1=243 y1=76 x2=301 y2=96
# text: "Create"
# item 17: BUTTON (0x04) enabled
# bounds: x1=305 y1=76 x2=363 y2=96
# text: "Delete"
# item 18: TEXT (0x88) disabled
# bounds: x1=50 y1=78 x2=90 y2=94
# text: "PC #2"
# item 19: TEXT (0x88) disabled
# bounds: x1=90 y1=128 x2=234 y2=144
# text: ""
# item 20: BUTTON (0x04) enabled
# bounds: x1=79 y1=150 x2=177 y2=170
# text: "Race/Special"
# item 21: BUTTON (0x04) enabled
# bounds: x1=181 y1=150 x2=239 y2=170
# text: "Skills"
# item 22: BUTTON (0x04) enabled
# bounds: x1=243 y1=150 x2=301 y2=170
# text: "Name"
# item 23: BUTTON (0x04) enabled
# bounds: x1=305 y1=150 x2=363 y2=170
# text: "Graphic"
# item 24: BUTTON (0x04) enabled
# bounds: x1=243 y1=126 x2=301 y2=146
# text: "Create"
# item 25: BUTTON (0x04) enabled
# bounds: x1=305 y1=126 x2=363 y2=146
# text: "Delete"
# item 26: TEXT (0x88) disabled
# bounds: x1=50 y1=128 x2=90 y2=144
# text: "PC #3"
# item 27: TEXT (0x88) disabled
# bounds: x1=90 y1=178 x2=234 y2=194
# text: ""
# item 28: BUTTON (0x04) enabled
# bounds: x1=79 y1=200 x2=177 y2=220
# text: "Race/Special"
# item 29: BUTTON (0x04) enabled
# bounds: x1=181 y1=200 x2=239 y2=220
# text: "Skills"
# item 30: BUTTON (0x04) enabled
# bounds: x1=243 y1=200 x2=301 y2=220
# text: "Name"
# item 31: BUTTON (0x04) enabled
# bounds: x1=305 y1=200 x2=363 y2=220
# text: "Graphic"
# item 32: BUTTON (0x04) enabled
# bounds: x1=243 y1=176 x2=301 y2=196
# text: "Create"
# item 33: BUTTON (0x04) enabled
# bounds: x1=305 y1=176 x2=363 y2=196
# text: "Delete"
# item 34: TEXT (0x88) disabled
# bounds: x1=50 y1=178 x2=90 y2=194
# text: "PC #4"
# item 35: TEXT (0x88) disabled
# bounds: x1=90 y1=228 x2=234 y2=244
# text: ""
# item 36: BUTTON (0x04) enabled
# bounds: x1=79 y1=250 x2=177 y2=270
# text: "Race/Special"
# item 37: BUTTON (0x04) enabled
# bounds: x1=181 y1=250 x2=239 y2=270
# text: "Skills"
# item 38: BUTTON (0x04) enabled
# bounds: x1=243 y1=250 x2=301 y2=270
# text: "Name"
# item 39: BUTTON (0x04) enabled
# bounds: x1=305 y1=250 x2=363 y2=270
# text: "Graphic"
# item 40: BUTTON (0x04) enabled
# bounds: x1=243 y1=226 x2=301 y2=246
# text: "Create"
# item 41: BUTTON (0x04) enabled
# bounds: x1=305 y1=226 x2=363 y2=246
# text: "Delete"
# item 42: TEXT (0x88) disabled
# bounds: x1=50 y1=228 x2=90 y2=244
# text: "PC #5"
# item 43: TEXT (0x88) disabled
# bounds: x1=90 y1=278 x2=234 y2=294
# text: ""
# item 44: BUTTON (0x04) enabled
# bounds: x1=79 y1=300 x2=177 y2=320
# text: "Race/Special"
# item 45: BUTTON (0x04) enabled
# bounds: x1=181 y1=300 x2=239 y2=320
# text: "Skills"
# item 46: BUTTON (0x04) enabled
# bounds: x1=243 y1=300 x2=301 y2=320
# text: "Name"
# item 47: BUTTON (0x04) enabled
# bounds: x1=305 y1=300 x2=363 y2=320
# text: "Graphic"
# item 48: BUTTON (0x04) enabled
# bounds: x1=243 y1=276 x2=301 y2=296
# text: "Create"
# item 49: BUTTON (0x04) enabled
# bounds: x1=305 y1=276 x2=363 y2=296
# text: "Delete"
# item 50: TEXT (0x88) disabled
# bounds: x1=50 y1=278 x2=90 y2=294
# text: "PC #6"
# item 51: BUTTON (0x04) enabled
# bounds: x1=79 y1=300 x2=177 y2=320
# text: "Race/Special"
# item 52: BUTTON (0x04) enabled
# bounds: x1=181 y1=300 x2=239 y2=320
# text: "Skills"
# item 53: BUTTON (0x04) enabled
# bounds: x1=243 y1=300 x2=301 y2=320
# text: "Name"
# item 54: BUTTON (0x04) enabled
# bounds: x1=305 y1=300 x2=363 y2=320
# text: "Graphic"
# item 55: BUTTON (0x04) enabled
# bounds: x1=243 y1=276 x2=301 y2=296
# text: "Create"
# item 56: BUTTON (0x04) enabled
# bounds: x1=305 y1=276 x2=363 y2=296
# text: "Delete"
# item 57: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=255 y2=22
# text: "Create/Edit Party:"
# item 58: CUSTOM (0x80) disabled
# bounds: x1=312 y1=333 x2=370 y2=353
# data: ""
DITL_990.txt
# 75 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=579 y1=164 x2=637 y2=184
# text: "Button"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=0 y1=0 x2=490 y2=384
# PICT resource ID: 2028
# item 2: CUSTOM (0x80) disabled
# bounds: x1=0 y1=214 x2=490 y2=344
# data: ""
# item 3: CUSTOM (0x80) disabled
# bounds: x1=10 y1=61 x2=68 y2=81
# data: ""
# item 4: CUSTOM (0x80) disabled
# bounds: x1=10 y1=86 x2=68 y2=106
# data: ""
# item 5: CUSTOM (0x80) disabled
# bounds: x1=10 y1=111 x2=68 y2=131
# data: ""
# item 6: CUSTOM (0x80) disabled
# bounds: x1=10 y1=137 x2=68 y2=157
# data: ""
# item 7: CUSTOM (0x80) disabled
# bounds: x1=10 y1=161 x2=68 y2=181
# data: ""
# item 8: CUSTOM (0x80) disabled
# bounds: x1=10 y1=186 x2=68 y2=206
# data: ""
# item 9: CUSTOM (0x80) disabled
# bounds: x1=219 y1=62 x2=242 y2=85
# data: ""
# item 10: CUSTOM (0x80) disabled
# bounds: x1=219 y1=87 x2=242 y2=110
# data: ""
# item 11: CUSTOM (0x80) disabled
# bounds: x1=219 y1=113 x2=242 y2=136
# data: ""
# item 12: CUSTOM (0x80) disabled
# bounds: x1=219 y1=138 x2=242 y2=161
# data: ""
# item 13: CUSTOM (0x80) disabled
# bounds: x1=219 y1=162 x2=242 y2=185
# data: ""
# item 14: CUSTOM (0x80) disabled
# bounds: x1=219 y1=188 x2=242 y2=211
# data: ""
# item 15: CUSTOM (0x80) disabled
# bounds: x1=352 y1=354 x2=415 y2=379
# data: ""
# item 16: CUSTOM (0x80) disabled
# bounds: x1=422 y1=354 x2=485 y2=379
# data: ""
# item 17: TEXT (0x88) disabled
# bounds: x1=88 y1=64 x2=210 y2=80
# text: ""
# item 18: TEXT (0x88) disabled
# bounds: x1=88 y1=89 x2=210 y2=105
# text: ""
# item 19: TEXT (0x88) disabled
# bounds: x1=88 y1=114 x2=210 y2=130
# text: ""
# item 20: TEXT (0x88) disabled
# bounds: x1=88 y1=140 x2=210 y2=156
# text: ""
# item 21: TEXT (0x88) disabled
# bounds: x1=88 y1=164 x2=210 y2=180
# text: ""
# item 22: TEXT (0x88) disabled
# bounds: x1=88 y1=189 x2=210 y2=205
# text: ""
# item 23: TEXT (0x88) disabled
# bounds: x1=265 y1=65 x2=297 y2=81
# text: ""
# item 24: TEXT (0x88) disabled
# bounds: x1=265 y1=90 x2=297 y2=106
# text: ""
# item 25: TEXT (0x88) disabled
# bounds: x1=265 y1=115 x2=297 y2=131
# text: ""
# item 26: TEXT (0x88) disabled
# bounds: x1=265 y1=140 x2=297 y2=156
# text: ""
# item 27: TEXT (0x88) disabled
# bounds: x1=265 y1=165 x2=297 y2=181
# text: ""
# item 28: TEXT (0x88) disabled
# bounds: x1=265 y1=190 x2=297 y2=206
# text: ""
# item 29: TEXT (0x88) disabled
# bounds: x1=304 y1=65 x2=336 y2=81
# text: ""
# item 30: TEXT (0x88) disabled
# bounds: x1=304 y1=90 x2=336 y2=106
# text: ""
# item 31: TEXT (0x88) disabled
# bounds: x1=304 y1=115 x2=336 y2=131
# text: ""
# item 32: TEXT (0x88) disabled
# bounds: x1=304 y1=140 x2=336 y2=156
# text: ""
# item 33: TEXT (0x88) disabled
# bounds: x1=304 y1=165 x2=336 y2=181
# text: ""
# item 34: TEXT (0x88) disabled
# bounds: x1=305 y1=190 x2=337 y2=206
# text: ""
# item 35: TEXT (0x88) disabled
# bounds: x1=29 y1=359 x2=215 y2=375
# text: "Pick spell to cast."
# item 36: CUSTOM (0x80) disabled
# bounds: x1=102 y1=219 x2=116 y2=229
# data: ""
# item 37: CUSTOM (0x80) disabled
# bounds: x1=102 y1=231 x2=116 y2=241
# data: ""
# item 38: CUSTOM (0x80) disabled
# bounds: x1=102 y1=243 x2=116 y2=253
# data: ""
# item 39: CUSTOM (0x80) disabled
# bounds: x1=102 y1=255 x2=116 y2=265
# data: ""
# item 40: CUSTOM (0x80) disabled
# bounds: x1=102 y1=267 x2=116 y2=277
# data: ""
# item 41: CUSTOM (0x80) disabled
# bounds: x1=102 y1=279 x2=116 y2=289
# data: ""
# item 42: CUSTOM (0x80) disabled
# bounds: x1=102 y1=291 x2=116 y2=301
# data: ""
# item 43: CUSTOM (0x80) disabled
# bounds: x1=102 y1=303 x2=116 y2=313
# data: ""
# item 44: CUSTOM (0x80) disabled
# bounds: x1=102 y1=315 x2=116 y2=325
# data: ""
# item 45: CUSTOM (0x80) disabled
# bounds: x1=102 y1=327 x2=116 y2=337
# data: ""
# item 46: CUSTOM (0x80) disabled
# bounds: x1=223 y1=219 x2=237 y2=229
# data: ""
# item 47: CUSTOM (0x80) disabled
# bounds: x1=223 y1=231 x2=237 y2=241
# data: ""
# item 48: CUSTOM (0x80) disabled
# bounds: x1=223 y1=243 x2=237 y2=253
# data: ""
# item 49: CUSTOM (0x80) disabled
# bounds: x1=223 y1=255 x2=237 y2=265
# data: ""
# item 50: CUSTOM (0x80) disabled
# bounds: x1=223 y1=267 x2=237 y2=277
# data: ""
# item 51: CUSTOM (0x80) disabled
# bounds: x1=223 y1=279 x2=237 y2=289
# data: ""
# item 52: CUSTOM (0x80) disabled
# bounds: x1=223 y1=291 x2=237 y2=301
# data: ""
# item 53: CUSTOM (0x80) disabled
# bounds: x1=223 y1=303 x2=237 y2=313
# data: ""
# item 54: CUSTOM (0x80) disabled
# bounds: x1=223 y1=315 x2=237 y2=325
# data: ""
# item 55: CUSTOM (0x80) disabled
# bounds: x1=223 y1=327 x2=237 y2=337
# data: ""
# item 56: CUSTOM (0x80) disabled
# bounds: x1=345 y1=219 x2=359 y2=229
# data: ""
# item 57: CUSTOM (0x80) disabled
# bounds: x1=345 y1=231 x2=359 y2=241
# data: ""
# item 58: CUSTOM (0x80) disabled
# bounds: x1=345 y1=243 x2=359 y2=253
# data: ""
# item 59: CUSTOM (0x80) disabled
# bounds: x1=345 y1=255 x2=359 y2=265
# data: ""
# item 60: CUSTOM (0x80) disabled
# bounds: x1=345 y1=267 x2=359 y2=277
# data: ""
# item 61: CUSTOM (0x80) disabled
# bounds: x1=345 y1=279 x2=359 y2=289
# data: ""
# item 62: CUSTOM (0x80) disabled
# bounds: x1=345 y1=291 x2=359 y2=301
# data: ""
# item 63: CUSTOM (0x80) disabled
# bounds: x1=345 y1=303 x2=359 y2=313
# data: ""
# item 64: CUSTOM (0x80) disabled
# bounds: x1=345 y1=315 x2=359 y2=325
# data: ""
# item 65: CUSTOM (0x80) disabled
# bounds: x1=345 y1=327 x2=359 y2=337
# data: ""
# item 66: CUSTOM (0x80) disabled
# bounds: x1=470 y1=219 x2=484 y2=229
# data: ""
# item 67: CUSTOM (0x80) disabled
# bounds: x1=470 y1=231 x2=484 y2=241
# data: ""
# item 68: CUSTOM (0x80) disabled
# bounds: x1=470 y1=243 x2=484 y2=253
# data: ""
# item 69: CUSTOM (0x80) disabled
# bounds: x1=470 y1=255 x2=484 y2=265
# data: ""
# item 70: CUSTOM (0x80) disabled
# bounds: x1=470 y1=267 x2=484 y2=277
# data: ""
# item 71: CUSTOM (0x80) disabled
# bounds: x1=470 y1=279 x2=484 y2=289
# data: ""
# item 72: CUSTOM (0x80) disabled
# bounds: x1=470 y1=291 x2=484 y2=301
# data: ""
# item 73: CUSTOM (0x80) disabled
# bounds: x1=470 y1=303 x2=484 y2=313
# data: ""
# item 74: CUSTOM (0x80) disabled
# bounds: x1=244 y1=354 x2=346 y2=379
# data: ""
DITL_991.txt
# 71 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=579 y1=164 x2=637 y2=184
# text: "Button"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=0 y1=52 x2=490 y2=182
# PICT resource ID: 2013
# item 2: PICTURE (0xC0) disabled
# bounds: x1=0 y1=181 x2=490 y2=311
# PICT resource ID: 2019
# item 3: CUSTOM (0x80) disabled
# bounds: x1=102 y1=57 x2=116 y2=67
# data: ""
# item 4: CUSTOM (0x80) disabled
# bounds: x1=102 y1=69 x2=116 y2=79
# data: ""
# item 5: CUSTOM (0x80) disabled
# bounds: x1=102 y1=81 x2=116 y2=91
# data: ""
# item 6: CUSTOM (0x80) disabled
# bounds: x1=102 y1=93 x2=116 y2=103
# data: ""
# item 7: CUSTOM (0x80) disabled
# bounds: x1=102 y1=105 x2=116 y2=115
# data: ""
# item 8: CUSTOM (0x80) disabled
# bounds: x1=102 y1=117 x2=116 y2=127
# data: ""
# item 9: CUSTOM (0x80) disabled
# bounds: x1=102 y1=129 x2=116 y2=139
# data: ""
# item 10: CUSTOM (0x80) disabled
# bounds: x1=102 y1=141 x2=116 y2=151
# data: ""
# item 11: CUSTOM (0x80) disabled
# bounds: x1=102 y1=153 x2=116 y2=163
# data: ""
# item 12: CUSTOM (0x80) disabled
# bounds: x1=102 y1=165 x2=116 y2=175
# data: ""
# item 13: CUSTOM (0x80) disabled
# bounds: x1=223 y1=57 x2=237 y2=67
# data: ""
# item 14: CUSTOM (0x80) disabled
# bounds: x1=223 y1=69 x2=237 y2=79
# data: ""
# item 15: CUSTOM (0x80) disabled
# bounds: x1=223 y1=81 x2=237 y2=91
# data: ""
# item 16: CUSTOM (0x80) disabled
# bounds: x1=223 y1=93 x2=237 y2=103
# data: ""
# item 17: CUSTOM (0x80) disabled
# bounds: x1=223 y1=105 x2=237 y2=115
# data: ""
# item 18: CUSTOM (0x80) disabled
# bounds: x1=223 y1=117 x2=237 y2=127
# data: ""
# item 19: CUSTOM (0x80) disabled
# bounds: x1=223 y1=129 x2=237 y2=139
# data: ""
# item 20: CUSTOM (0x80) disabled
# bounds: x1=223 y1=141 x2=237 y2=151
# data: ""
# item 21: CUSTOM (0x80) disabled
# bounds: x1=223 y1=153 x2=237 y2=163
# data: ""
# item 22: CUSTOM (0x80) disabled
# bounds: x1=223 y1=165 x2=237 y2=175
# data: ""
# item 23: CUSTOM (0x80) disabled
# bounds: x1=345 y1=57 x2=359 y2=67
# data: ""
# item 24: CUSTOM (0x80) disabled
# bounds: x1=345 y1=69 x2=359 y2=79
# data: ""
# item 25: CUSTOM (0x80) disabled
# bounds: x1=345 y1=81 x2=359 y2=91
# data: ""
# item 26: CUSTOM (0x80) disabled
# bounds: x1=345 y1=93 x2=359 y2=103
# data: ""
# item 27: CUSTOM (0x80) disabled
# bounds: x1=345 y1=105 x2=359 y2=115
# data: ""
# item 28: CUSTOM (0x80) disabled
# bounds: x1=345 y1=117 x2=359 y2=127
# data: ""
# item 29: CUSTOM (0x80) disabled
# bounds: x1=345 y1=129 x2=359 y2=139
# data: ""
# item 30: CUSTOM (0x80) disabled
# bounds: x1=345 y1=141 x2=359 y2=151
# data: ""
# item 31: CUSTOM (0x80) disabled
# bounds: x1=345 y1=153 x2=359 y2=163
# data: ""
# item 32: CUSTOM (0x80) disabled
# bounds: x1=345 y1=165 x2=359 y2=175
# data: ""
# item 33: CUSTOM (0x80) disabled
# bounds: x1=470 y1=57 x2=484 y2=67
# data: ""
# item 34: CUSTOM (0x80) disabled
# bounds: x1=470 y1=69 x2=484 y2=79
# data: ""
# item 35: CUSTOM (0x80) disabled
# bounds: x1=470 y1=81 x2=484 y2=91
# data: ""
# item 36: CUSTOM (0x80) disabled
# bounds: x1=470 y1=93 x2=484 y2=103
# data: ""
# item 37: CUSTOM (0x80) disabled
# bounds: x1=470 y1=105 x2=484 y2=115
# data: ""
# item 38: CUSTOM (0x80) disabled
# bounds: x1=470 y1=117 x2=484 y2=127
# data: ""
# item 39: CUSTOM (0x80) disabled
# bounds: x1=470 y1=129 x2=484 y2=139
# data: ""
# item 40: CUSTOM (0x80) disabled
# bounds: x1=470 y1=141 x2=484 y2=151
# data: ""
# item 41: CUSTOM (0x80) disabled
# bounds: x1=102 y1=186 x2=116 y2=196
# data: ""
# item 42: CUSTOM (0x80) disabled
# bounds: x1=102 y1=198 x2=116 y2=208
# data: ""
# item 43: CUSTOM (0x80) disabled
# bounds: x1=102 y1=210 x2=116 y2=220
# data: ""
# item 44: CUSTOM (0x80) disabled
# bounds: x1=102 y1=222 x2=116 y2=232
# data: ""
# item 45: CUSTOM (0x80) disabled
# bounds: x1=102 y1=234 x2=116 y2=244
# data: ""
# item 46: CUSTOM (0x80) disabled
# bounds: x1=102 y1=246 x2=116 y2=256
# data: ""
# item 47: CUSTOM (0x80) disabled
# bounds: x1=102 y1=258 x2=116 y2=268
# data: ""
# item 48: CUSTOM (0x80) disabled
# bounds: x1=102 y1=270 x2=116 y2=280
# data: ""
# item 49: CUSTOM (0x80) disabled
# bounds: x1=223 y1=186 x2=237 y2=196
# data: ""
# item 50: CUSTOM (0x80) disabled
# bounds: x1=223 y1=198 x2=237 y2=208
# data: ""
# item 51: CUSTOM (0x80) disabled
# bounds: x1=223 y1=210 x2=237 y2=220
# data: ""
# item 52: CUSTOM (0x80) disabled
# bounds: x1=223 y1=222 x2=237 y2=232
# data: ""
# item 53: CUSTOM (0x80) disabled
# bounds: x1=223 y1=234 x2=237 y2=244
# data: ""
# item 54: CUSTOM (0x80) disabled
# bounds: x1=223 y1=246 x2=237 y2=256
# data: ""
# item 55: CUSTOM (0x80) disabled
# bounds: x1=223 y1=258 x2=237 y2=268
# data: ""
# item 56: CUSTOM (0x80) disabled
# bounds: x1=223 y1=270 x2=237 y2=280
# data: ""
# item 57: CUSTOM (0x80) disabled
# bounds: x1=345 y1=186 x2=359 y2=196
# data: ""
# item 58: CUSTOM (0x80) disabled
# bounds: x1=345 y1=198 x2=359 y2=208
# data: ""
# item 59: CUSTOM (0x80) disabled
# bounds: x1=345 y1=210 x2=359 y2=220
# data: ""
# item 60: CUSTOM (0x80) disabled
# bounds: x1=345 y1=222 x2=359 y2=232
# data: ""
# item 61: CUSTOM (0x80) disabled
# bounds: x1=345 y1=234 x2=359 y2=244
# data: ""
# item 62: CUSTOM (0x80) disabled
# bounds: x1=345 y1=246 x2=359 y2=256
# data: ""
# item 63: CUSTOM (0x80) disabled
# bounds: x1=345 y1=258 x2=359 y2=268
# data: ""
# item 64: CUSTOM (0x80) disabled
# bounds: x1=345 y1=270 x2=359 y2=280
# data: ""
# item 65: PICTURE (0xC0) disabled
# bounds: x1=0 y1=0 x2=490 y2=53
# PICT resource ID: 2024
# item 66: PICTURE (0xC0) disabled
# bounds: x1=0 y1=309 x2=490 y2=339
# PICT resource ID: 2025
# item 67: TEXT (0x88) disabled
# bounds: x1=190 y1=15 x2=376 y2=31
# text: ""
# item 68: CUSTOM (0x80) disabled
# bounds: x1=422 y1=310 x2=485 y2=333
# data: ""
# item 69: CUSTOM (0x80) disabled
# bounds: x1=12 y1=310 x2=75 y2=333
# data: ""
# item 70: CUSTOM (0x80) disabled
# bounds: x1=79 y1=309 x2=143 y2=332
# data: ""
DITL_992.txt
# 71 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=579 y1=164 x2=637 y2=184
# text: "Button"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=0 y1=52 x2=490 y2=182
# PICT resource ID: 2021
# item 2: PICTURE (0xC0) disabled
# bounds: x1=0 y1=181 x2=490 y2=311
# PICT resource ID: 2022
# item 3: CUSTOM (0x80) disabled
# bounds: x1=102 y1=57 x2=116 y2=67
# data: ""
# item 4: CUSTOM (0x80) disabled
# bounds: x1=102 y1=69 x2=116 y2=79
# data: ""
# item 5: CUSTOM (0x80) disabled
# bounds: x1=102 y1=81 x2=116 y2=91
# data: ""
# item 6: CUSTOM (0x80) disabled
# bounds: x1=102 y1=93 x2=116 y2=103
# data: ""
# item 7: CUSTOM (0x80) disabled
# bounds: x1=102 y1=105 x2=116 y2=115
# data: ""
# item 8: CUSTOM (0x80) disabled
# bounds: x1=102 y1=117 x2=116 y2=127
# data: ""
# item 9: CUSTOM (0x80) disabled
# bounds: x1=102 y1=129 x2=116 y2=139
# data: ""
# item 10: CUSTOM (0x80) disabled
# bounds: x1=102 y1=141 x2=116 y2=151
# data: ""
# item 11: CUSTOM (0x80) disabled
# bounds: x1=102 y1=153 x2=116 y2=163
# data: ""
# item 12: CUSTOM (0x80) disabled
# bounds: x1=102 y1=165 x2=116 y2=175
# data: ""
# item 13: CUSTOM (0x80) disabled
# bounds: x1=223 y1=57 x2=237 y2=67
# data: ""
# item 14: CUSTOM (0x80) disabled
# bounds: x1=223 y1=69 x2=237 y2=79
# data: ""
# item 15: CUSTOM (0x80) disabled
# bounds: x1=223 y1=81 x2=237 y2=91
# data: ""
# item 16: CUSTOM (0x80) disabled
# bounds: x1=223 y1=93 x2=237 y2=103
# data: ""
# item 17: CUSTOM (0x80) disabled
# bounds: x1=223 y1=105 x2=237 y2=115
# data: ""
# item 18: CUSTOM (0x80) disabled
# bounds: x1=223 y1=117 x2=237 y2=127
# data: ""
# item 19: CUSTOM (0x80) disabled
# bounds: x1=223 y1=129 x2=237 y2=139
# data: ""
# item 20: CUSTOM (0x80) disabled
# bounds: x1=223 y1=141 x2=237 y2=151
# data: ""
# item 21: CUSTOM (0x80) disabled
# bounds: x1=223 y1=153 x2=237 y2=163
# data: ""
# item 22: CUSTOM (0x80) disabled
# bounds: x1=223 y1=165 x2=237 y2=175
# data: ""
# item 23: CUSTOM (0x80) disabled
# bounds: x1=345 y1=57 x2=359 y2=67
# data: ""
# item 24: CUSTOM (0x80) disabled
# bounds: x1=345 y1=69 x2=359 y2=79
# data: ""
# item 25: CUSTOM (0x80) disabled
# bounds: x1=345 y1=81 x2=359 y2=91
# data: ""
# item 26: CUSTOM (0x80) disabled
# bounds: x1=345 y1=93 x2=359 y2=103
# data: ""
# item 27: CUSTOM (0x80) disabled
# bounds: x1=345 y1=105 x2=359 y2=115
# data: ""
# item 28: CUSTOM (0x80) disabled
# bounds: x1=345 y1=117 x2=359 y2=127
# data: ""
# item 29: CUSTOM (0x80) disabled
# bounds: x1=345 y1=129 x2=359 y2=139
# data: ""
# item 30: CUSTOM (0x80) disabled
# bounds: x1=345 y1=141 x2=359 y2=151
# data: ""
# item 31: CUSTOM (0x80) disabled
# bounds: x1=345 y1=153 x2=359 y2=163
# data: ""
# item 32: CUSTOM (0x80) disabled
# bounds: x1=345 y1=165 x2=359 y2=175
# data: ""
# item 33: CUSTOM (0x80) disabled
# bounds: x1=470 y1=57 x2=484 y2=67
# data: ""
# item 34: CUSTOM (0x80) disabled
# bounds: x1=470 y1=69 x2=484 y2=79
# data: ""
# item 35: CUSTOM (0x80) disabled
# bounds: x1=470 y1=81 x2=484 y2=91
# data: ""
# item 36: CUSTOM (0x80) disabled
# bounds: x1=470 y1=93 x2=484 y2=103
# data: ""
# item 37: CUSTOM (0x80) disabled
# bounds: x1=470 y1=105 x2=484 y2=115
# data: ""
# item 38: CUSTOM (0x80) disabled
# bounds: x1=470 y1=117 x2=484 y2=127
# data: ""
# item 39: CUSTOM (0x80) disabled
# bounds: x1=470 y1=129 x2=484 y2=139
# data: ""
# item 40: CUSTOM (0x80) disabled
# bounds: x1=470 y1=141 x2=484 y2=151
# data: ""
# item 41: CUSTOM (0x80) disabled
# bounds: x1=102 y1=186 x2=116 y2=196
# data: ""
# item 42: CUSTOM (0x80) disabled
# bounds: x1=102 y1=198 x2=116 y2=208
# data: ""
# item 43: CUSTOM (0x80) disabled
# bounds: x1=102 y1=210 x2=116 y2=220
# data: ""
# item 44: CUSTOM (0x80) disabled
# bounds: x1=102 y1=222 x2=116 y2=232
# data: ""
# item 45: CUSTOM (0x80) disabled
# bounds: x1=102 y1=234 x2=116 y2=244
# data: ""
# item 46: CUSTOM (0x80) disabled
# bounds: x1=102 y1=246 x2=116 y2=256
# data: ""
# item 47: CUSTOM (0x80) disabled
# bounds: x1=102 y1=258 x2=116 y2=268
# data: ""
# item 48: CUSTOM (0x80) disabled
# bounds: x1=102 y1=270 x2=116 y2=280
# data: ""
# item 49: CUSTOM (0x80) disabled
# bounds: x1=223 y1=186 x2=237 y2=196
# data: ""
# item 50: CUSTOM (0x80) disabled
# bounds: x1=223 y1=198 x2=237 y2=208
# data: ""
# item 51: CUSTOM (0x80) disabled
# bounds: x1=223 y1=210 x2=237 y2=220
# data: ""
# item 52: CUSTOM (0x80) disabled
# bounds: x1=223 y1=222 x2=237 y2=232
# data: ""
# item 53: CUSTOM (0x80) disabled
# bounds: x1=223 y1=234 x2=237 y2=244
# data: ""
# item 54: CUSTOM (0x80) disabled
# bounds: x1=223 y1=246 x2=237 y2=256
# data: ""
# item 55: CUSTOM (0x80) disabled
# bounds: x1=223 y1=258 x2=237 y2=268
# data: ""
# item 56: CUSTOM (0x80) disabled
# bounds: x1=223 y1=270 x2=237 y2=280
# data: ""
# item 57: CUSTOM (0x80) disabled
# bounds: x1=345 y1=186 x2=359 y2=196
# data: ""
# item 58: CUSTOM (0x80) disabled
# bounds: x1=345 y1=198 x2=359 y2=208
# data: ""
# item 59: CUSTOM (0x80) disabled
# bounds: x1=345 y1=210 x2=359 y2=220
# data: ""
# item 60: CUSTOM (0x80) disabled
# bounds: x1=345 y1=222 x2=359 y2=232
# data: ""
# item 61: CUSTOM (0x80) disabled
# bounds: x1=345 y1=234 x2=359 y2=244
# data: ""
# item 62: CUSTOM (0x80) disabled
# bounds: x1=345 y1=246 x2=359 y2=256
# data: ""
# item 63: CUSTOM (0x80) disabled
# bounds: x1=345 y1=258 x2=359 y2=268
# data: ""
# item 64: CUSTOM (0x80) disabled
# bounds: x1=345 y1=270 x2=359 y2=280
# data: ""
# item 65: PICTURE (0xC0) disabled
# bounds: x1=0 y1=0 x2=490 y2=53
# PICT resource ID: 2024
# item 66: PICTURE (0xC0) disabled
# bounds: x1=0 y1=309 x2=490 y2=339
# PICT resource ID: 2025
# item 67: TEXT (0x88) disabled
# bounds: x1=190 y1=15 x2=376 y2=31
# text: ""
# item 68: CUSTOM (0x80) disabled
# bounds: x1=422 y1=310 x2=485 y2=333
# data: ""
# item 69: CUSTOM (0x80) disabled
# bounds: x1=12 y1=310 x2=75 y2=333
# data: ""
# item 70: CUSTOM (0x80) disabled
# bounds: x1=79 y1=309 x2=143 y2=332
# data: ""
DITL_993_3-c.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=242 y1=34 x2=300 y2=54
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=155 y1=34 x2=230 y2=54
# text: "Pick Lock"
# item 2: BUTTON (0x04) enabled
# bounds: x1=72 y1=34 x2=147 y2=54
# text: "Bash Door"
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=300 y2=25
# text: "This door is locked. What do you do?"
DITL_995.txt
# 7 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=340 y1=85 x2=398 y2=105
# text: "Button"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=0 y1=0 x2=274 y2=226
# PICT resource ID: 2027
# item 2: CUSTOM (0x80) disabled
# bounds: x1=204 y1=195 x2=268 y2=218
# data: ""
# item 3: CUSTOM (0x80) disabled
# bounds: x1=136 y1=195 x2=200 y2=218
# data: ""
# item 4: CUSTOM (0x80) disabled
# bounds: x1=7 y1=195 x2=70 y2=218
# data: ""
# item 5: CUSTOM (0x80) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# data: ""
# item 6: TEXT (0x88) disabled
# bounds: x1=9 y1=55 x2=265 y2=185
# text: ""
DITL_996.txt
# 15 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=318 y1=26 x2=376 y2=46
# text: "Button"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=0 y1=0 x2=237 y2=230
# PICT resource ID: 2018
# item 2: CUSTOM (0x80) disabled
# bounds: x1=165 y1=200 x2=228 y2=223
# data: ""
# item 3: CUSTOM (0x80) disabled
# bounds: x1=191 y1=28 x2=205 y2=38
# data: ""
# item 4: CUSTOM (0x80) disabled
# bounds: x1=191 y1=42 x2=205 y2=52
# data: ""
# item 5: CUSTOM (0x80) disabled
# bounds: x1=191 y1=56 x2=205 y2=66
# data: ""
# item 6: CUSTOM (0x80) disabled
# bounds: x1=191 y1=70 x2=205 y2=80
# data: ""
# item 7: CUSTOM (0x80) disabled
# bounds: x1=191 y1=84 x2=205 y2=94
# data: ""
# item 8: CUSTOM (0x80) disabled
# bounds: x1=191 y1=98 x2=205 y2=108
# data: ""
# item 9: CUSTOM (0x80) disabled
# bounds: x1=191 y1=112 x2=205 y2=122
# data: ""
# item 10: CUSTOM (0x80) disabled
# bounds: x1=191 y1=126 x2=205 y2=136
# data: ""
# item 11: CUSTOM (0x80) disabled
# bounds: x1=191 y1=140 x2=205 y2=150
# data: ""
# item 12: CUSTOM (0x80) disabled
# bounds: x1=191 y1=154 x2=205 y2=164
# data: ""
# item 13: CUSTOM (0x80) disabled
# bounds: x1=191 y1=168 x2=205 y2=178
# data: ""
# item 14: CUSTOM (0x80) disabled
# bounds: x1=191 y1=182 x2=205 y2=192
# data: ""
DITL_997.txt
# 7 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=303 y1=38 x2=361 y2=58
# text: "Button"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=0 y1=0 x2=272 y2=235
# PICT resource ID: 2017
# item 2: CUSTOM (0x80) disabled
# bounds: x1=199 y1=202 x2=262 y2=225
# data: ""
# item 3: CUSTOM (0x80) disabled
# bounds: x1=55 y1=202 x2=118 y2=225
# data: ""
# item 4: CUSTOM (0x80) disabled
# bounds: x1=124 y1=202 x2=187 y2=225
# data: ""
# item 5: TEXT (0x88) disabled
# bounds: x1=55 y1=27 x2=234 y2=43
# text: ""
# item 6: TEXT (0x88) disabled
# bounds: x1=17 y1=55 x2=255 y2=184
# text: ""
DITL_998.txt
# 17 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=341 y1=25 x2=399 y2=45
# text: "Button"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=0 y1=0 x2=298 y2=164
# PICT resource ID: 2016
# item 2: TEXT (0x88) disabled
# bounds: x1=55 y1=22 x2=196 y2=38
# text: ""
# item 3: TEXT (0x88) disabled
# bounds: x1=55 y1=44 x2=196 y2=60
# text: ""
# item 4: TEXT (0x88) disabled
# bounds: x1=242 y1=44 x2=289 y2=60
# text: ""
# item 5: TEXT (0x88) disabled
# bounds: x1=55 y1=66 x2=80 y2=81
# text: ""
# item 6: TEXT (0x88) disabled
# bounds: x1=126 y1=66 x2=151 y2=81
# text: ""
# item 7: TEXT (0x88) disabled
# bounds: x1=211 y1=66 x2=236 y2=81
# text: ""
# item 8: TEXT (0x88) disabled
# bounds: x1=56 y1=88 x2=81 y2=104
# text: ""
# item 9: TEXT (0x88) disabled
# bounds: x1=126 y1=89 x2=152 y2=105
# text: ""
# item 10: TEXT (0x88) disabled
# bounds: x1=225 y1=89 x2=250 y2=105
# text: ""
# item 11: TEXT (0x88) disabled
# bounds: x1=58 y1=111 x2=288 y2=127
# text: ""
# item 12: CUSTOM (0x80) disabled
# bounds: x1=227 y1=135 x2=290 y2=158
# data: ""
# item 13: CUSTOM (0x80) disabled
# bounds: x1=83 y1=135 x2=146 y2=158
# data: ""
# item 14: CUSTOM (0x80) disabled
# bounds: x1=152 y1=135 x2=215 y2=158
# data: ""
# item 15: CUSTOM (0x80) disabled
# bounds: x1=258 y1=9 x2=272 y2=19
# data: ""
# item 16: CUSTOM (0x80) disabled
# bounds: x1=258 y1=24 x2=272 y2=34
# data: ""
DITL_999.txt
# 29 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=353 y1=32 x2=411 y2=52
# text: "Button"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=0 y1=0 x2=314 y2=278
# PICT resource ID: 2026
# item 2: CUSTOM (0x80) disabled
# bounds: x1=243 y1=249 x2=306 y2=272
# data: ""
# item 3: CUSTOM (0x80) disabled
# bounds: x1=12 y1=8 x2=40 y2=44
# data: ""
# item 4: TEXT (0x88) disabled
# bounds: x1=104 y1=29 x2=299 y2=45
# text: ""
# item 5: TEXT (0x88) disabled
# bounds: x1=53 y1=54 x2=78 y2=70
# text: ""
# item 6: TEXT (0x88) disabled
# bounds: x1=134 y1=54 x2=181 y2=70
# text: ""
# item 7: TEXT (0x88) disabled
# bounds: x1=252 y1=54 x2=299 y2=70
# text: ""
# item 8: TEXT (0x88) disabled
# bounds: x1=57 y1=78 x2=82 y2=94
# text: ""
# item 9: TEXT (0x88) disabled
# bounds: x1=127 y1=78 x2=152 y2=94
# text: ""
# item 10: TEXT (0x88) disabled
# bounds: x1=205 y1=78 x2=230 y2=94
# text: ""
# item 11: TEXT (0x88) disabled
# bounds: x1=274 y1=78 x2=299 y2=94
# text: ""
# item 12: TEXT (0x88) disabled
# bounds: x1=63 y1=102 x2=107 y2=118
# text: ""
# item 13: TEXT (0x88) disabled
# bounds: x1=160 y1=102 x2=204 y2=118
# text: ""
# item 14: TEXT (0x88) disabled
# bounds: x1=255 y1=102 x2=299 y2=118
# text: ""
# item 15: TEXT (0x88) disabled
# bounds: x1=88 y1=126 x2=113 y2=143
# text: ""
# item 16: TEXT (0x88) disabled
# bounds: x1=198 y1=126 x2=223 y2=143
# text: ""
# item 17: TEXT (0x88) disabled
# bounds: x1=274 y1=126 x2=299 y2=143
# text: ""
# item 18: TEXT (0x88) disabled
# bounds: x1=67 y1=152 x2=299 y2=168
# text: ""
# item 19: CUSTOM (0x80) disabled
# bounds: x1=118 y1=189 x2=132 y2=199
# data: ""
# item 20: CUSTOM (0x80) disabled
# bounds: x1=118 y1=203 x2=132 y2=213
# data: ""
# item 21: CUSTOM (0x80) disabled
# bounds: x1=118 y1=217 x2=132 y2=227
# data: ""
# item 22: CUSTOM (0x80) disabled
# bounds: x1=118 y1=231 x2=132 y2=241
# data: ""
# item 23: CUSTOM (0x80) disabled
# bounds: x1=241 y1=189 x2=255 y2=199
# data: ""
# item 24: CUSTOM (0x80) disabled
# bounds: x1=241 y1=203 x2=255 y2=213
# data: ""
# item 25: CUSTOM (0x80) disabled
# bounds: x1=241 y1=217 x2=255 y2=227
# data: ""
# item 26: CUSTOM (0x80) disabled
# bounds: x1=241 y1=231 x2=255 y2=241
# data: ""
# item 27: CUSTOM (0x80) disabled
# bounds: x1=10 y1=249 x2=73 y2=272
# data: ""
# item 28: CUSTOM (0x80) disabled
# bounds: x1=73 y1=249 x2=136 y2=272
# data: ""
DITL_1010.txt
# 73 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=535 y1=342 x2=593 y2=362
# text: "Cancel"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=0 y1=0 x2=528 y2=376
# PICT resource ID: 2004
# item 2: CUSTOM (0x00) enabled
# bounds: x1=231 y1=50 x2=254 y2=70
# data: ""
# item 3: CUSTOM (0x00) enabled
# bounds: x1=256 y1=50 x2=279 y2=70
# data: ""
# item 4: CUSTOM (0x00) enabled
# bounds: x1=231 y1=72 x2=254 y2=92
# data: ""
# item 5: CUSTOM (0x00) enabled
# bounds: x1=256 y1=72 x2=279 y2=92
# data: ""
# item 6: CUSTOM (0x00) enabled
# bounds: x1=231 y1=116 x2=254 y2=136
# data: ""
# item 7: CUSTOM (0x00) enabled
# bounds: x1=256 y1=116 x2=279 y2=136
# data: ""
# item 8: CUSTOM (0x00) enabled
# bounds: x1=231 y1=138 x2=254 y2=158
# data: ""
# item 9: CUSTOM (0x00) enabled
# bounds: x1=256 y1=138 x2=279 y2=158
# data: ""
# item 10: CUSTOM (0x00) enabled
# bounds: x1=231 y1=160 x2=254 y2=180
# data: ""
# item 11: CUSTOM (0x00) enabled
# bounds: x1=256 y1=160 x2=279 y2=180
# data: ""
# item 12: CUSTOM (0x00) enabled
# bounds: x1=231 y1=201 x2=254 y2=221
# data: ""
# item 13: CUSTOM (0x00) enabled
# bounds: x1=256 y1=201 x2=279 y2=221
# data: ""
# item 14: CUSTOM (0x00) enabled
# bounds: x1=231 y1=223 x2=254 y2=243
# data: ""
# item 15: CUSTOM (0x00) enabled
# bounds: x1=256 y1=223 x2=279 y2=243
# data: ""
# item 16: CUSTOM (0x00) enabled
# bounds: x1=231 y1=245 x2=254 y2=265
# data: ""
# item 17: CUSTOM (0x00) enabled
# bounds: x1=256 y1=245 x2=279 y2=265
# data: ""
# item 18: CUSTOM (0x00) enabled
# bounds: x1=231 y1=267 x2=254 y2=287
# data: ""
# item 19: CUSTOM (0x00) enabled
# bounds: x1=256 y1=267 x2=279 y2=287
# data: ""
# item 20: CUSTOM (0x00) enabled
# bounds: x1=231 y1=289 x2=254 y2=309
# data: ""
# item 21: CUSTOM (0x00) enabled
# bounds: x1=256 y1=289 x2=279 y2=309
# data: ""
# item 22: CUSTOM (0x00) enabled
# bounds: x1=231 y1=311 x2=254 y2=331
# data: ""
# item 23: CUSTOM (0x00) enabled
# bounds: x1=256 y1=311 x2=279 y2=331
# data: ""
# item 24: CUSTOM (0x00) enabled
# bounds: x1=472 y1=71 x2=495 y2=91
# data: ""
# item 25: CUSTOM (0x00) enabled
# bounds: x1=497 y1=71 x2=520 y2=91
# data: ""
# item 26: CUSTOM (0x00) enabled
# bounds: x1=472 y1=93 x2=495 y2=113
# data: ""
# item 27: CUSTOM (0x00) enabled
# bounds: x1=497 y1=93 x2=520 y2=113
# data: ""
# item 28: CUSTOM (0x00) enabled
# bounds: x1=472 y1=115 x2=495 y2=135
# data: ""
# item 29: CUSTOM (0x00) enabled
# bounds: x1=497 y1=115 x2=520 y2=135
# data: ""
# item 30: CUSTOM (0x00) enabled
# bounds: x1=472 y1=137 x2=495 y2=157
# data: ""
# item 31: CUSTOM (0x00) enabled
# bounds: x1=497 y1=137 x2=520 y2=157
# data: ""
# item 32: CUSTOM (0x00) enabled
# bounds: x1=472 y1=159 x2=495 y2=179
# data: ""
# item 33: CUSTOM (0x00) enabled
# bounds: x1=497 y1=159 x2=520 y2=179
# data: ""
# item 34: CUSTOM (0x00) enabled
# bounds: x1=472 y1=203 x2=495 y2=223
# data: ""
# item 35: CUSTOM (0x00) enabled
# bounds: x1=497 y1=203 x2=520 y2=223
# data: ""
# item 36: CUSTOM (0x00) enabled
# bounds: x1=472 y1=225 x2=495 y2=245
# data: ""
# item 37: CUSTOM (0x00) enabled
# bounds: x1=497 y1=225 x2=520 y2=245
# data: ""
# item 38: CUSTOM (0x00) enabled
# bounds: x1=472 y1=247 x2=495 y2=267
# data: ""
# item 39: CUSTOM (0x00) enabled
# bounds: x1=497 y1=247 x2=520 y2=267
# data: ""
# item 40: CUSTOM (0x00) enabled
# bounds: x1=472 y1=269 x2=495 y2=289
# data: ""
# item 41: CUSTOM (0x00) enabled
# bounds: x1=497 y1=269 x2=520 y2=289
# data: ""
# item 42: CUSTOM (0x00) enabled
# bounds: x1=472 y1=291 x2=495 y2=311
# data: ""
# item 43: CUSTOM (0x00) enabled
# bounds: x1=497 y1=291 x2=520 y2=311
# data: ""
# item 44: PICTURE (0xC0) disabled
# bounds: x1=6 y1=7 x2=42 y2=43
# PICT resource ID: 812
# item 45: TEXT (0x88) disabled
# bounds: x1=148 y1=338 x2=223 y2=354
# text: ""
# item 46: TEXT (0x88) disabled
# bounds: x1=300 y1=338 x2=375 y2=354
# text: ""
# item 47: CUSTOM (0x00) enabled
# bounds: x1=390 y1=343 x2=453 y2=368
# data: ""
# item 48: CUSTOM (0x00) enabled
# bounds: x1=390 y1=317 x2=453 y2=340
# data: ""
# item 49: CUSTOM (0x00) enabled
# bounds: x1=457 y1=317 x2=520 y2=340
# data: ""
# item 50: TEXT (0x88) disabled
# bounds: x1=148 y1=7 x2=314 y2=23
# text: ""
# item 51: TEXT (0x88) disabled
# bounds: x1=194 y1=53 x2=222 y2=68
# text: ""
# item 52: TEXT (0x88) disabled
# bounds: x1=194 y1=74 x2=222 y2=89
# text: ""
# item 53: TEXT (0x88) disabled
# bounds: x1=194 y1=118 x2=222 y2=133
# text: ""
# item 54: TEXT (0x88) disabled
# bounds: x1=194 y1=140 x2=222 y2=155
# text: ""
# item 55: TEXT (0x88) disabled
# bounds: x1=194 y1=162 x2=222 y2=177
# text: ""
# item 56: TEXT (0x88) disabled
# bounds: x1=194 y1=204 x2=222 y2=219
# text: ""
# item 57: TEXT (0x88) disabled
# bounds: x1=194 y1=226 x2=222 y2=241
# text: ""
# item 58: TEXT (0x88) disabled
# bounds: x1=194 y1=248 x2=222 y2=263
# text: ""
# item 59: TEXT (0x88) disabled
# bounds: x1=194 y1=269 x2=222 y2=284
# text: ""
# item 60: TEXT (0x88) disabled
# bounds: x1=194 y1=291 x2=222 y2=306
# text: ""
# item 61: TEXT (0x88) disabled
# bounds: x1=194 y1=313 x2=222 y2=328
# text: ""
# item 62: TEXT (0x88) disabled
# bounds: x1=435 y1=73 x2=463 y2=88
# text: ""
# item 63: TEXT (0x88) disabled
# bounds: x1=435 y1=95 x2=464 y2=110
# text: ""
# item 64: TEXT (0x88) disabled
# bounds: x1=435 y1=118 x2=464 y2=133
# text: ""
# item 65: TEXT (0x88) disabled
# bounds: x1=435 y1=139 x2=464 y2=154
# text: ""
# item 66: TEXT (0x88) disabled
# bounds: x1=435 y1=161 x2=464 y2=176
# text: ""
# item 67: TEXT (0x88) disabled
# bounds: x1=434 y1=205 x2=463 y2=220
# text: ""
# item 68: TEXT (0x88) disabled
# bounds: x1=434 y1=227 x2=463 y2=242
# text: ""
# item 69: TEXT (0x88) disabled
# bounds: x1=434 y1=249 x2=463 y2=264
# text: ""
# item 70: TEXT (0x88) disabled
# bounds: x1=434 y1=271 x2=463 y2=286
# text: ""
# item 71: TEXT (0x88) disabled
# bounds: x1=434 y1=293 x2=463 y2=308
# text: ""
# item 72: CUSTOM (0x80) disabled
# bounds: x1=457 y1=343 x2=520 y2=368
# data: ""
DITL_1011_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=236 y1=48 x2=294 y2=68
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=168 y1=48 x2=226 y2=68
# text: "Steal"
# item 2: CUSTOM (0x80) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# data: ""
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=294 y2=41
# text: "This item is clearly someone\'s property. Do you steal it?"
# text: "There was a large combat here. Only a mild mess remains."
DITL_1053_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=239 y1=84 x2=297 y2=104
# text: "No"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=84 x2=230 y2=104
# text: "Yes"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=73
# text: "You are about to consign this character to the eternal void.\n\nAre you sure you want to do this?"
DITL_1054_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=239 y1=37 x2=297 y2=57
# text: "Yes"
# item 1: BUTTON (0x04) enabled
# bounds: x1=170 y1=37 x2=228 y2=57
# text: "No"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 812
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=27
# text: "Would you like to create another PC?"
DITL_1061_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=239 y1=49 x2=297 y2=69
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=150 y1=49 x2=228 y2=69
# text: "Step in"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 828
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=39
# text: "There is a glowing portal here. "
DITL_1062_View.txt
# 11 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=412 y1=388 x2=473 y2=408
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 823
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=384 y2=152
# text: "EXILE II: Crystal Souls v1.0.1\n\nCopyright 1995 Jeff Vogel, All rights reserved.\n\nCredits:\n Concept, Design, Programming: Jeff Vogel\n\n\n Graphics, Testing: Shirley Vogel"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=248 x2=475 y2=281
# text: "Exile is $25 shareware. For information on how to register, select \'Shareware Info\' from the opening screen."
# item 4: PICTURE (0xC0) disabled
# bounds: x1=14 y1=89 x2=42 y2=125
# PICT resource ID: 959
# item 5: PICTURE (0xC0) disabled
# bounds: x1=14 y1=136 x2=42 y2=172
# PICT resource ID: 958
# item 6: TEXT (0x88) disabled
# bounds: x1=51 y1=282 x2=405 y2=314
# text: "Comments and questions? The creators of Exile want to hear them. Send them to:\n jvogel@eden.rutgers.edu\nor to the address on the Resigtration Info page."
# item 7: TEXT (0x88) disabled
# bounds: x1=51 y1=315 x2=404 y2=381
# text: " Internet: jvogel@eden.rutgers.edu\n America Online: SpidWeb\n Compuserve: 76463,1521\nor to the address in the enclosed Bug Report file."
# item 8: TEXT (0x88) disabled
# bounds: x1=51 y1=202 x2=459 y2=236
# text: "Exile is brought to you by Spiderweb Software -\n \"We take out the bugs.\""
# item 9: PICTURE (0xC0) disabled
# bounds: x1=14 y1=202 x2=42 y2=238
# PICT resource ID: 775
# item 10: TEXT (0x88) disabled
# bounds: x1=51 y1=179 x2=440 y2=195
# text: " Button Graphics: Wormius@aol.com"
DITL_1063_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=31 x2=304 y2=51
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 829
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=22
# text: "This is not an Exile II save file."
DITL_1064_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=34 x2=303 y2=54
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 829
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=303 y2=25
# text: "Loading Exile II save file failed.\n"
DITL_1065_3-c.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=243 y1=113 x2=301 y2=133
# text: "Create"
# item 1: BUTTON (0x04) enabled
# bounds: x1=319 y1=260 x2=377 y2=280
# text: "PreFab"
# item 2: BUTTON (0x04) enabled
# bounds: x1=46 y1=113 x2=104 y2=133
# text: "Cancel"
# item 3: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 812
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=301 y2=104
# text: "Creating a party:\nYou are now going to the party creation screen. You will be given a prefabricated party. To create new characters from scratch, press the Fry button by the existing characters."
DITL_1066_3-c.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=222 y1=32 x2=302 y2=52
# text: "Save First"
# item 1: BUTTON (0x04) enabled
# bounds: x1=138 y1=32 x2=215 y2=52
# text: "Just Quit"
# item 2: BUTTON (0x04) enabled
# bounds: x1=50 y1=32 x2=108 y2=52
# text: "Cancel"
# item 3: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 829
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=302 y2=24
# text: "Do you want to save before quitting?"
DITL_1067_3-c.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=47 x2=303 y2=67
# text: "Cancel"
# item 1: BUTTON (0x04) enabled
# bounds: x1=184 y1=47 x2=234 y2=67
# text: "Quit"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 829
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=303 y2=38
# text: "Warning: If you quit now, your game will be lost."
DITL_1068.txt
# 60 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=389 y1=316 x2=447 y2=336
# text: "Done"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=0 y1=0 x2=347 y2=365
# PICT resource ID: 2002
# item 2: TEXT (0x88) disabled
# bounds: x1=54 y1=10 x2=316 y2=26
# text: "Recharge Items:"
# item 3: TEXT (0x88) disabled
# bounds: x1=354 y1=7 x2=429 y2=23
# text: "Item"
# item 4: CUSTOM (0x80) disabled
# bounds: x1=277 y1=335 x2=340 y2=358
# data: ""
# item 5: CUSTOM (0x00) enabled
# bounds: x1=77 y1=53 x2=100 y2=76
# data: ""
# item 6: TEXT (0x88) disabled
# bounds: x1=132 y1=57 x2=272 y2=73
# text: ""
# item 7: TEXT (0x88) disabled
# bounds: x1=288 y1=57 x2=338 y2=73
# text: ""
# item 8: CUSTOM (0x00) enabled
# bounds: x1=77 y1=76 x2=100 y2=99
# data: ""
# item 9: TEXT (0x88) disabled
# bounds: x1=132 y1=80 x2=272 y2=96
# text: ""
# item 10: TEXT (0x88) disabled
# bounds: x1=288 y1=80 x2=338 y2=96
# text: ""
# item 11: CUSTOM (0x00) enabled
# bounds: x1=77 y1=99 x2=100 y2=122
# data: ""
# item 12: TEXT (0x88) disabled
# bounds: x1=132 y1=103 x2=272 y2=119
# text: ""
# item 13: TEXT (0x88) disabled
# bounds: x1=288 y1=103 x2=338 y2=119
# text: ""
# item 14: CUSTOM (0x00) enabled
# bounds: x1=77 y1=122 x2=100 y2=145
# data: ""
# item 15: TEXT (0x88) disabled
# bounds: x1=132 y1=126 x2=272 y2=142
# text: ""
# item 16: TEXT (0x88) disabled
# bounds: x1=288 y1=126 x2=338 y2=142
# text: ""
# item 17: CUSTOM (0x00) enabled
# bounds: x1=77 y1=145 x2=100 y2=168
# data: ""
# item 18: TEXT (0x88) disabled
# bounds: x1=132 y1=149 x2=272 y2=165
# text: ""
# item 19: TEXT (0x88) disabled
# bounds: x1=288 y1=149 x2=338 y2=165
# text: ""
# item 20: CUSTOM (0x00) enabled
# bounds: x1=77 y1=168 x2=100 y2=191
# data: ""
# item 21: TEXT (0x88) disabled
# bounds: x1=132 y1=172 x2=272 y2=188
# text: ""
# item 22: TEXT (0x88) disabled
# bounds: x1=287 y1=172 x2=338 y2=188
# text: ""
# item 23: CUSTOM (0x00) enabled
# bounds: x1=77 y1=191 x2=100 y2=214
# data: ""
# item 24: TEXT (0x88) disabled
# bounds: x1=132 y1=195 x2=272 y2=211
# text: ""
# item 25: TEXT (0x88) disabled
# bounds: x1=288 y1=195 x2=338 y2=211
# text: ""
# item 26: CUSTOM (0x00) enabled
# bounds: x1=77 y1=214 x2=100 y2=237
# data: ""
# item 27: TEXT (0x88) disabled
# bounds: x1=132 y1=218 x2=272 y2=234
# text: ""
# item 28: TEXT (0x88) disabled
# bounds: x1=288 y1=218 x2=338 y2=234
# text: ""
# item 29: CUSTOM (0x00) enabled
# bounds: x1=77 y1=237 x2=100 y2=260
# data: ""
# item 30: TEXT (0x88) disabled
# bounds: x1=132 y1=241 x2=272 y2=257
# text: ""
# item 31: TEXT (0x88) disabled
# bounds: x1=288 y1=241 x2=338 y2=257
# text: ""
# item 32: CUSTOM (0x00) enabled
# bounds: x1=77 y1=260 x2=100 y2=283
# data: ""
# item 33: TEXT (0x88) disabled
# bounds: x1=132 y1=264 x2=272 y2=280
# text: ""
# item 34: TEXT (0x88) disabled
# bounds: x1=288 y1=264 x2=338 y2=280
# text: ""
# item 35: CUSTOM (0x00) enabled
# bounds: x1=77 y1=283 x2=100 y2=306
# data: ""
# item 36: TEXT (0x88) disabled
# bounds: x1=132 y1=287 x2=272 y2=303
# text: ""
# item 37: TEXT (0x88) disabled
# bounds: x1=288 y1=287 x2=338 y2=303
# text: ""
# item 38: CUSTOM (0x00) enabled
# bounds: x1=77 y1=306 x2=100 y2=329
# data: ""
# item 39: TEXT (0x88) disabled
# bounds: x1=132 y1=310 x2=272 y2=326
# text: ""
# item 40: TEXT (0x88) disabled
# bounds: x1=288 y1=310 x2=338 y2=326
# text: ""
# item 41: TEXT (0x88) disabled
# bounds: x1=388 y1=277 x2=430 y2=293
# text: "Gold:"
# item 42: TEXT (0x88) disabled
# bounds: x1=192 y1=339 x2=268 y2=355
# text: ""
# item 43: PICTURE (0xC0) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# PICT resource ID: 826
# item 44: CUSTOM (0x00) enabled
# bounds: x1=10 y1=335 x2=73 y2=358
# data: ""
# item 45: CUSTOM (0x00) enabled
# bounds: x1=73 y1=335 x2=136 y2=358
# data: ""
# item 46: CUSTOM (0x80) disabled
# bounds: x1=107 y1=57 x2=125 y2=75
# data: ""
# item 47: CUSTOM (0x80) disabled
# bounds: x1=107 y1=79 x2=125 y2=97
# data: ""
# item 48: CUSTOM (0x80) disabled
# bounds: x1=107 y1=102 x2=125 y2=120
# data: ""
# item 49: CUSTOM (0x80) disabled
# bounds: x1=107 y1=125 x2=125 y2=143
# data: ""
# item 50: CUSTOM (0x80) disabled
# bounds: x1=107 y1=148 x2=125 y2=166
# data: ""
# item 51: CUSTOM (0x80) disabled
# bounds: x1=107 y1=171 x2=125 y2=189
# data: ""
# item 52: CUSTOM (0x80) disabled
# bounds: x1=107 y1=194 x2=125 y2=212
# data: ""
# item 53: CUSTOM (0x80) disabled
# bounds: x1=107 y1=217 x2=125 y2=235
# data: ""
# item 54: CUSTOM (0x80) disabled
# bounds: x1=107 y1=240 x2=125 y2=258
# data: ""
# item 55: CUSTOM (0x80) disabled
# bounds: x1=107 y1=263 x2=125 y2=281
# data: ""
# item 56: CUSTOM (0x80) disabled
# bounds: x1=107 y1=286 x2=125 y2=304
# data: ""
# item 57: CUSTOM (0x80) disabled
# bounds: x1=107 y1=309 x2=125 y2=327
# data: ""
# item 58: CUSTOM (0x80) disabled
# bounds: x1=9 y1=54 x2=67 y2=74
# data: ""
# item 59: CUSTOM (0x80) disabled
# bounds: x1=9 y1=307 x2=67 y2=327
# data: ""
DITL_1069_3-c.txt
# 6 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=272 y1=114 x2=338 y2=134
# text: "Restore"
# item 1: BUTTON (0x04) enabled
# bounds: x1=197 y1=114 x2=262 y2=134
# text: "Restart"
# item 2: BUTTON (0x04) enabled
# bounds: x1=132 y1=114 x2=190 y2=134
# text: "Quit"
# item 3: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=78 y2=78
# PICT resource ID: 805
# item 4: TEXT (0x88) disabled
# bounds: x1=85 y1=6 x2=338 y2=40
# text: "You have fallen, yet more victims to the chaos ravaging your homeland."
# item 5: TEXT (0x88) disabled
# bounds: x1=85 y1=41 x2=338 y2=105
# text: "Oh well. There are others who may be able to help expel the vicious troops of the Empire from your land. One can hope..."
DITL_1070_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=207 y1=81 x2=286 y2=101
# text: "Go for it!"
# item 1: BUTTON (0x04) enabled
# bounds: x1=119 y1=81 x2=200 y2=101
# text: "Exit Exile"
# item 2: TEXT (0x88) disabled
# bounds: x1=10 y1=7 x2=286 y2=73
# text: "Unfortunately, this game requires 8-bit Color Quickdraw to run optimally. It may work with less, albeit unaesthetically. Do you wish to try?"
DITL_1071_View.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=94 x2=305 y2=114
# text: "Yes"
# item 1: BUTTON (0x04) enabled
# bounds: x1=156 y1=94 x2=236 y2=114
# text: "Exit Exile"
# item 2: BUTTON (0x04) enabled
# bounds: x1=52 y1=94 x2=148 y2=114
# text: "Try to play"
# item 3: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 829
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=86
# text: "This game is best with 256 Color Quickdraw, which you have on your system. It plays acceptably well with 16 colors. Would you like the graphics device set to 256 colors?"
DITL_1072_View.txt
# 25 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=440 y1=364 x2=498 y2=384
# text: "OK"
# item 1: CUSTOM (0x80) disabled
# bounds: x1=405 y1=354 x2=437 y2=386
# data: ""
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 819
# item 3: TEXT (0x88) disabled
# bounds: x1=60 y1=23 x2=479 y2=56
# text: "There are a wide variety of magical walls and barriers which you can create and will encounter..."
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=285 y2=22
# text: "EXILE HELP: MAGIC BARRIERS"
# item 5: TEXT (0x88) disabled
# bounds: x1=49 y1=58 x2=225 y2=109
# text: "Wall of Fire - The weakest wall. Short lived and low damage."
# item 6: TEXT (0x88) disabled
# bounds: x1=49 y1=259 x2=228 y2=307
# text: "Stinking Cloud - Lasts a short time, and curses anyone who enters."
# item 7: TEXT (0x88) disabled
# bounds: x1=49 y1=209 x2=229 y2=258
# text: "Wall of Blades - Long lasting, and does the most damage of the wall spells."
# item 8: TEXT (0x88) disabled
# bounds: x1=49 y1=110 x2=225 y2=159
# text: "Wall of Force - Does more damage than a Wall of Fire and lasts a bit longer."
# item 9: TEXT (0x88) disabled
# bounds: x1=284 y1=58 x2=500 y2=121
# text: "Web - Lasts until walked through. Slows down the victim, and interfers with attacks. Pause to clean off webs."
# item 10: TEXT (0x88) disabled
# bounds: x1=49 y1=160 x2=229 y2=208
# text: "Wall of Ice - Does as much damage as a Wall of Force, but lasts much longer."
# item 11: TEXT (0x88) disabled
# bounds: x1=284 y1=122 x2=499 y2=188
# text: "Antimagic Field - Spells cannot be casts while in this, nor may they be targeted into it. It fades eventually."
# item 12: TEXT (0x88) disabled
# bounds: x1=284 y1=189 x2=498 y2=253
# text: "Fire Barrier - Permanent. Only removable by Dispel Barrier spell. Damages anyone who walks into it. Blocks quickfire."
# item 13: TEXT (0x88) disabled
# bounds: x1=284 y1=254 x2=497 y2=287
# text: "Force Barrier - Like Fire Barrier, but cannot be moved through."
# item 14: TEXT (0x88) disabled
# bounds: x1=49 y1=308 x2=498 y2=357
# text: "Quickfire - The most deadly of the barriers, once created it spreads through the dungeon/town destroying everything. It can only be blocked by the two barrier spells. Antimagic fields slow it down."
# item 15: CUSTOM (0x80) disabled
# bounds: x1=15 y1=58 x2=43 y2=94
# data: ""
# item 16: CUSTOM (0x80) disabled
# bounds: x1=15 y1=110 x2=43 y2=146
# data: ""
# item 17: CUSTOM (0x80) disabled
# bounds: x1=15 y1=160 x2=43 y2=196
# data: ""
# item 18: CUSTOM (0x80) disabled
# bounds: x1=15 y1=209 x2=43 y2=245
# data: ""
# item 19: CUSTOM (0x80) disabled
# bounds: x1=15 y1=259 x2=43 y2=295
# data: ""
# item 20: CUSTOM (0x80) disabled
# bounds: x1=15 y1=308 x2=43 y2=344
# data: ""
# item 21: CUSTOM (0x80) disabled
# bounds: x1=250 y1=59 x2=278 y2=95
# data: ""
# item 22: CUSTOM (0x80) disabled
# bounds: x1=250 y1=123 x2=278 y2=159
# data: ""
# item 23: CUSTOM (0x80) disabled
# bounds: x1=250 y1=189 x2=278 y2=225
# data: ""
# item 24: CUSTOM (0x80) disabled
# bounds: x1=250 y1=254 x2=278 y2=290
# data: ""
DITL_1073_View.txt
# 12 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=462 y1=352 x2=520 y2=372
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 823
# item 2: TEXT (0x88) disabled
# bounds: x1=49 y1=6 x2=288 y2=22
# text: "EXILE II REGISTRATION INFO:"
# item 3: TEXT (0x88) disabled
# bounds: x1=49 y1=52 x2=507 y2=115
# text: "Exile II is being sold on a Shareware basis. This copy contains the first third of the game Exile II, at full functionality. You get access to the rest of the game when you register (i.e. pay). Please support the shareware concept!"
# item 4: TEXT (0x88) disabled
# bounds: x1=130 y1=30 x2=303 y2=46
# text: "YOUR REGISTRATION CODE:"
# item 5: TEXT (0x88) disabled
# bounds: x1=49 y1=117 x2=506 y2=182
# text: "Registration instructions:\n Exile II is $25, payable by check (made out to Fantasoft) or money order. A complete hint booklet is also available for $7. Foreign orders welcome (outside U.S. add $3 S&H)! "
# item 6: TEXT (0x88) disabled
# bounds: x1=309 y1=30 x2=384 y2=46
# text: ""
# item 7: TEXT (0x88) disabled
# bounds: x1=49 y1=184 x2=521 y2=234
# text: "A complete order form is available in the file \"Exile II Instructions/Order Form.\" Double click on it, hit the Registration Form button, and select print. Alternately..."
# item 8: TEXT (0x88) disabled
# bounds: x1=49 y1=241 x2=168 y2=256
# text: "SEND PAYMENT TO:\n"
# item 9: TEXT (0x88) disabled
# bounds: x1=49 y1=312 x2=496 y2=345
# text: "EXILE II BUNDLE OFFER - Get Exile II, the Exile II Character Editor, and the Exile II hint book for only $35!"
# item 10: TEXT (0x88) disabled
# bounds: x1=172 y1=241 x2=353 y2=305
# text: "Fantasoft LLC.\nC/O Registration\nPO Box 14261\nMadison, WI 53714-0261"
# item 11: TEXT (0x88) disabled
# bounds: x1=360 y1=248 x2=519 y2=296
# text: "Payment by credit card is available! Call (608) 249-5418."
DITL_1074_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=153 y1=81 x2=304 y2=101
# text: "Back to the game..."
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 823
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "This is already a registered copy of Exile II. Thank you very much - your payment will help us put out more and better games."
DITL_1075_View.txt
# 7 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=134 x2=303 y2=154
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 823
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "REGISTRATION:\n To register this copy, enter the key you received when you paid into the box below, and hit return."
# item 3: EDIT_TEXT (0x10) enabled
# bounds: x1=173 y1=107 x2=275 y2=123
# text: ""
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=106 x2=164 y2=124
# text: "Enter key here:"
# item 5: TEXT (0x88) disabled
# bounds: x1=215 y1=80 x2=290 y2=98
# text: ""
# item 6: TEXT (0x88) disabled
# bounds: x1=50 y1=80 x2=208 y2=98
# text: "Your registration code:"
DITL_1076_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=209 y1=112 x2=307 y2=132
# text: "Exit Exile"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 829
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=105
# text: "Exile II is unable to read one of these files: \'town data\', \'outdoor data\'. Possibly, one of them is corrupt or not in the Exile II directory. Also, some extension may be making them unreadable by the game."
DITL_1077_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=110 x2=305 y2=130
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 829
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=102
# text: "That was not a correct registration code. If you believe you entered it wrong, please try again. If it still doesn\'t work, contact Fantasoft or Jeff Vogel (at the address on the About Exile II screen)."
DITL_1078_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=345 y1=117 x2=403 y2=137
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 823
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=405 y2=73
# text: "You have now registered Exile II! Thank you very much! You have just not only done your part to keep the shareware concept alive, but also made it more likely that other games like this will follow."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=75 x2=403 y2=110
# text: "Please don\'t pass on or upload this copy of Exile II. Help protect the Shareware Concept!"
DITL_1079_View.txt
# 11 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=424 y1=372 x2=482 y2=392
# text: "OK"
# item 1: CUSTOM (0x80) disabled
# bounds: x1=380 y1=370 x2=412 y2=402
# data: ""
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 831
# item 3: TEXT (0x88) disabled
# bounds: x1=63 y1=27 x2=485 y2=61
# text: "To move, click on the terrain screen in the direction you want to move, or use the keypad. To wait, click on your party.\nThe buttons on the bottom act as follows:"
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=285 y2=22
# text: "EXILE HELP: OUTDOOR COMMANDS"
# item 5: TEXT (0x88) disabled
# bounds: x1=67 y1=197 x2=484 y2=231
# text: "To read a sign, stand adjacent to it and look at it. To enter a town/dungeon/tower/pit. etc., move onto it."
# item 6: TEXT (0x88) disabled
# bounds: x1=67 y1=281 x2=484 y2=331
# text: "To board a boat, move onto it. To disembark, steer it onto land. To investigate a special (specials are marked with small white circles), move onto it. Boats cannot move diagonally."
# item 7: TEXT (0x88) disabled
# bounds: x1=63 y1=64 x2=234 y2=80
# text: "Outdoor buttons: "
# item 8: TEXT (0x88) disabled
# bounds: x1=67 y1=332 x2=483 y2=365
# text: "SECRET PASSAGES: Some walls have secret passages. To find them, walk into the wall."
# item 9: TEXT (0x88) disabled
# bounds: x1=67 y1=232 x2=483 y2=280
# text: "TIME SAVER: Hitting \'l\' and then pressing a direction on the keypad has you look at thing right next to you in that direction. This works in towns (and for talking, etc.) too."
# item 10: PICTURE (0xC0) disabled
# bounds: x1=116 y1=87 x2=436 y2=187
# PICT resource ID: 6000
DITL_1080_View.txt
# 11 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=431 y1=387 x2=489 y2=407
# text: "OK"
# item 1: CUSTOM (0x80) disabled
# bounds: x1=369 y1=382 x2=401 y2=414
# data: ""
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 831
# item 3: TEXT (0x88) disabled
# bounds: x1=60 y1=27 x2=483 y2=75
# text: "To move, click on the terrain screen in the direction you want to move, or use the keypad. To wait, click on your party.\nThe action buttons (and the equivalent keys) are:"
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=285 y2=22
# text: "EXILE HELP: TOWN COMMANDS"
# item 5: TEXT (0x88) disabled
# bounds: x1=60 y1=277 x2=490 y2=325
# text: "To read a sign, open a chest, or search a barrel/crate/etc., stand adjacent to it and look at it. To leave town, keep moving towards the border of the map. Move into a door to open it."
# item 6: TEXT (0x88) disabled
# bounds: x1=60 y1=328 x2=490 y2=379
# text: "To board a boat, move onto it. To leave it, steer it onto land. \nYou close a door by Using it. Some doors are locked - you can pick or bash open the lock when you move into them."
# item 7: TEXT (0x88) disabled
# bounds: x1=60 y1=226 x2=488 y2=275
# text: "When talking, looking, or using, first click on the relevant button, and then click on the space to act on. When looking, you can click on the terrain screen border to scroll the view."
# item 8: PICTURE (0xC0) disabled
# bounds: x1=105 y1=99 x2=425 y2=199
# PICT resource ID: 6002
# item 9: TEXT (0x88) disabled
# bounds: x1=60 y1=77 x2=178 y2=93
# text: "Talk buttons:"
# item 10: TEXT (0x88) disabled
# bounds: x1=60 y1=208 x2=489 y2=224
# text: "For help with talking, select Talk Help from the help menu."
DITL_1081_View.txt
# 11 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=497 y1=382 x2=555 y2=402
# text: "OK"
# item 1: CUSTOM (0x80) disabled
# bounds: x1=433 y1=380 x2=465 y2=412
# data: ""
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 831
# item 3: TEXT (0x88) disabled
# bounds: x1=63 y1=27 x2=536 y2=76
# text: "Your PCs will act one at a time. To move, click on the terrain screen in the direction you want to move, or use the keypad. To have the PC stand ready, click on him/her. \nThe buttons on the bottom act as follows:"
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=285 y2=22
# text: "EXILE HELP: COMBAT COMMANDS"
# item 5: TEXT (0x88) disabled
# bounds: x1=63 y1=324 x2=539 y2=373
# text: "Outdoors, you can only end combat when all foes are dead.\nIn an outdoor combat, to flee, move everyone off the border of the battlefield. To flee in town, leave combat mode and leave town."
# item 6: TEXT (0x88) disabled
# bounds: x1=63 y1=182 x2=538 y2=217
# text: "Active - Either make only current character active, or switch back to having entire party active.\n"
# item 7: TEXT (0x88) disabled
# bounds: x1=20 y1=230 x2=277 y2=311
# text: "Each PC gets a base 4 action pts. Each action uses some up. Heavy armor and being webbed or slowed reduces the total, and being hasted increases it. The cost of each action is ..."
# item 8: PICTURE (0xC0) disabled
# bounds: x1=186 y1=80 x2=506 y2=180
# PICT resource ID: 6001
# item 9: PICTURE (0xC0) disabled
# bounds: x1=281 y1=221 x2=556 y2=321
# PICT resource ID: 6003
# item 10: TEXT (0x88) disabled
# bounds: x1=63 y1=80 x2=177 y2=96
# text: "Combat buttons:"
DITL_1082_View.txt
# 27 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=414 y1=380 x2=472 y2=400
# text: "OK"
# item 1: CUSTOM (0x80) disabled
# bounds: x1=346 y1=371 x2=378 y2=403
# data: ""
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 831
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=285 y2=22
# text: "EXILE HELP: THE STATUS SCREEN"
# item 4: TEXT (0x88) disabled
# bounds: x1=62 y1=25 x2=446 y2=74
# text: "The status screen is the box to the upper right of the Exile window. To flip through its pages, click the arrows. There are also keyboard shortcuts:"
# item 5: TEXT (0x88) disabled
# bounds: x1=78 y1=76 x2=445 y2=157
# text: "0 or \'=\': Go to Party Roster page. If you click on a PCs name, you go to his/her page.\n1 - 6 : Go to that PCs stat page. Click on the page itself to go to the PCs inventory.\n9 : Go to Special items page."
# item 6: TEXT (0x88) disabled
# bounds: x1=62 y1=322 x2=445 y2=373
# text: "HELPFUL TIP: When in combat, typing \'z\' or \'0\' on the keypad takes you to the stat page of the active PC. Hitting it again takes you to the PCs inventory page."
# item 7: TEXT (0x88) disabled
# bounds: x1=62 y1=158 x2=453 y2=223
# text: "PARTY ROSTER: This lists the names of your party members, their health and magic points, and two buttons. Click on the left buttons of 2 PCs to have them switch places. The right button drops a PC permanently."
# item 8: TEXT (0x88) disabled
# bounds: x1=62 y1=224 x2=441 y2=240
# text: "Below each PCs name are graphics to show its status:"
# text: "Shirley Vogel, for making me to do this, and for being tolerant.\nBoth my friends and the good people of talk.bizarre, for\n letting me put them in the game.\nBrandt Despain, Lane Foulk, and BeadleB, for testing since day 1."
# item 4: TEXT (0x88) disabled
# bounds: x1=56 y1=174 x2=506 y2=223
# text: "Richard Garriott, and my many other inspirations.\nComedy Central, for being excellent programming \n background noise.\n"
# item 5: TEXT (0x88) disabled
# bounds: x1=50 y1=258 x2=503 y2=292
# text: "Exile II was created on a PowerMac 6100 using CodeWarrior, development system of the Gods. It is written in C."
# item 6: TEXT (0x88) disabled
# bounds: x1=50 y1=295 x2=324 y2=313
# text: "Enjoy playing!"
# item 7: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 823
# item 8: TEXT (0x88) disabled
# bounds: x1=50 y1=225 x2=505 y2=256
# text: "\"Exile II: Crystal Souls\" and Spiderweb Software are trademarks of Spiderweb Software."
# item 9: TEXT (0x88) disabled
# bounds: x1=50 y1=24 x2=501 y2=88
# text: "Exile II is distributed by Fantasoft, LLC, creator of other fine fantasy games. If you like Exile II, be sure to look for Realmz! It\'s a Mac-only fantasy role-playing game with many scenarios out, and more to come!"
DITL_1084_View.txt
# 11 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=468 y1=348 x2=526 y2=368
# text: "OK"
# item 1: CUSTOM (0x80) disabled
# bounds: x1=416 y1=346 x2=448 y2=378
# data: ""
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 831
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=530 y2=87
# text: "BUGS:\n Alas, though we tried, we probably didn\'t get all the bugs and typos out of Exile II. Should you find one, a bug report form is enclosed with the game. Also, E-mail addresses for comments are available on the About Exile II page."
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=89 x2=515 y2=153
# text: "HINTS:\n Still can\'t find the Crystal Souls? The Test of Mind driving you out of yours? Tired of talking to people, and just want to go out and kill? Then get the Exile II: Crystal Souls hint book!"
# item 5: TEXT (0x88) disabled
# bounds: x1=50 y1=155 x2=516 y2=203
# text: "The hint book can be had for a mere $7. For an order form, run \"Exile II Instructions/Order Form\", which should have come with Exile II. Alternately, send check (to Fantasoft, LLC) or money order to..."
# item 6: TEXT (0x88) disabled
# bounds: x1=49 y1=274 x2=526 y2=340
# text: "COMMENTS:\n We LOVE to hear what you have to say. Comments, questions, complaints, etc. can be sent to the address on the About Exile II page. Don\'t send comments to the address above. They don\'t want them."
# item 7: TEXT (0x88) disabled
# bounds: x1=50 y1=205 x2=136 y2=220
# text: "THE ADDRESS: "
# item 8: TEXT (0x88) disabled
# bounds: x1=565 y1=241 x2=753 y2=305
# text: "Fantasoft LLC.\nC/O Registration\nPO Box 1844\nWaukesha, WI 53187-1844 \n"
# item 9: TEXT (0x88) disabled
# bounds: x1=277 y1=229 x2=504 y2=262
# text: "Payment by credit card is available. Call (608) 249-5418."
# item 10: TEXT (0x88) disabled
# bounds: x1=62 y1=222 x2=268 y2=271
# text: "Fantasoft, LLC\nPO Box 14261\nMadison, WI 53714-0261"
DITL_1086_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=46 x2=304 y2=66
# text: "Under"
# item 1: BUTTON (0x04) enabled
# bounds: x1=177 y1=46 x2=235 y2=66
# text: "Land"
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=38
# text: "You have come to a dock/bridge. Pilot under it or land?"
DITL_1088_View.txt
# 11 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=433 y1=385 x2=491 y2=405
# text: "OK"
# item 1: CUSTOM (0x80) disabled
# bounds: x1=398 y1=375 x2=430 y2=407
# data: ""
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 819
# item 3: TEXT (0x88) disabled
# bounds: x1=60 y1=23 x2=483 y2=71
# text: "There are two sorts of magic spells: mage spells and priest spells. There are 62 spells of each type, each with a level of one to seven."
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=285 y2=22
# text: "EXILE HELP: MAGIC"
# item 5: TEXT (0x88) disabled
# bounds: x1=60 y1=71 x2=483 y2=136
# text: "You can only cast mage (or priest) spells of a level as high as your Mage (or Priest) Spells skill. Casting a spell costs spell points (the amount given in the Pick Spell window). Option-clicking on a spell button gives a description."
# item 6: TEXT (0x88) disabled
# bounds: x1=60 y1=283 x2=477 y2=316
# text: "Mage spells cannot be cast by someone wearing bulky armor (although armor can be put on after the spells are cast). "
# item 7: TEXT (0x88) disabled
# bounds: x1=60 y1=218 x2=484 y2=283
# text: "You start automatically knowing most spells up to level 3. Other spells you have to track down. Some are known by sages who can teach them to you (for a price). Others must be found in dungeons and ruins."
# item 8: TEXT (0x88) disabled
# bounds: x1=60 y1=136 x2=496 y2=186
# text: "When you decide to cast a spell, you will be a given a list of spells with green lights next to the spells you are currently able to cast (and not those that you are, say, too low a level to cast)."
# item 9: TEXT (0x88) disabled
# bounds: x1=60 y1=316 x2=484 y2=378
# text: "IMPORTANT: Spell effects are cumulative. Two poison spells do more than twice the damage of one poison spell. If a fear spell doesn\'t work, the next one will be more likely to. Casting 3 bless spells on a PC will make him/her a powerhouse."
# item 10: TEXT (0x88) disabled
# bounds: x1=60 y1=186 x2=492 y2=218
# text: "WARNING: Spells cast by a PC with 1, 2 or 3 intelligence will be very weak!"
DITL_1089_View.txt
# 10 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=438 y1=372 x2=496 y2=392
# text: "OK"
# item 1: CUSTOM (0x80) disabled
# bounds: x1=379 y1=366 x2=411 y2=398
# data: ""
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 831
# item 3: TEXT (0x88) disabled
# bounds: x1=60 y1=27 x2=483 y2=75
# text: "To get anywhere in Exile, you will need to talk at great length to the people around you. To talk to someone, click on the mouth button and then on the person to talk to."
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=285 y2=22
# text: "EXILE HELP: TALKING AND SHOPS"
# item 5: TEXT (0x88) disabled
# bounds: x1=60 y1=77 x2=484 y2=142
# text: "In the talk window, type the thing to ask about (always a single word) and hit enter. Everyone responds to:\n \'look\' \'name\' \'job\'\nSaying \'bye\' ends the conversation. "
# item 6: TEXT (0x88) disabled
# bounds: x1=60 y1=263 x2=496 y2=329
# text: "Talking to people is how you buy things, such as food or training. Usually, just saying \'buy\' works. Sometimes, however, you have to say the specific thing they sell: if Albert says \"I identify things.\" ask about \'identify.\'"
# item 7: TEXT (0x88) disabled
# bounds: x1=60 y1=196 x2=484 y2=261
# text: "Some people may provide valuable hints about what others know about. For example, if someone says \"You should ask Tor about supplies,\" when you meet Tor \'supplies\' should be one of the first things you ask about."
# item 8: TEXT (0x88) disabled
# bounds: x1=60 y1=144 x2=496 y2=194
# text: "You can figure out other things to ask the people about by picking words out of what they say. If JimBob says \"I love killing Nephilim,\" \'killing\' and \'Nephilim\' are likely bets."
# item 9: TEXT (0x88) disabled
# bounds: x1=60 y1=331 x2=496 y2=365
# text: "Due to finite memory, people will generally not have more to say about everything they talk about, just the important things."
DITL_1090_View.txt
# 13 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=436 y1=362 x2=494 y2=382
# text: "OK"
# item 1: CUSTOM (0x80) disabled
# bounds: x1=376 y1=385 x2=408 y2=417
# data: ""
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 831
# item 3: TEXT (0x88) disabled
# bounds: x1=60 y1=27 x2=483 y2=91
# text: "During your adventures, you will come across mind-boggling quantities of stuff. To pick up some of it, move your party (or active PC) near it, and hit the get button (or \'g\'). Then, on the Get Item window, click on the item to grab."
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=285 y2=22
# text: "EXILE HELP: ITEMS"
# item 5: TEXT (0x88) disabled
# bounds: x1=60 y1=141 x2=484 y2=191
# text: "To do something with an item, move to the inventory page for the character holding it. You will see the PC\'s items listed, each with three buttons by it."
# item 6: TEXT (0x88) disabled
# bounds: x1=60 y1=192 x2=496 y2=289
# text: "To equip or unequip an item, click on its name. The four buttons act as follows:\n See a description of the item\n Give to another PC\n Use the item\n Drop the item"
# item 7: TEXT (0x88) disabled
# bounds: x1=60 y1=290 x2=484 y2=355
# text: "Items from slain monsters normally appear unidentified. To identify them, take them to a sage in one of the towns. Alternately, buying Item Lore skill makes gives you a chance for the monsters treasure to appear already identified."
# item 8: TEXT (0x88) disabled
# bounds: x1=60 y1=92 x2=482 y2=140
# text: "If hostile monsters are near, you can get all adjacent items when you hit \'g\'. If no enemies are near, you can get all objects within several spaces. "
# item 9: CUSTOM (0x80) disabled
# bounds: x1=68 y1=240 x2=82 y2=255
# data: ""
# item 10: CUSTOM (0x80) disabled
# bounds: x1=68 y1=256 x2=82 y2=271
# data: ""
# item 11: CUSTOM (0x80) disabled
# bounds: x1=68 y1=272 x2=82 y2=287
# data: ""
# item 12: CUSTOM (0x80) disabled
# bounds: x1=68 y1=224 x2=82 y2=239
# data: ""
DITL_1091_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=239 y1=63 x2=297 y2=83
# text: "Cancel"
# item 1: BUTTON (0x04) enabled
# bounds: x1=152 y1=63 x2=230 y2=83
# text: "New Game"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 812
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=55
# text: "Starting over will delete the current party. Are you sure you want to do this?"
DITL_1092_View.txt
# 10 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=484 y1=400 x2=542 y2=420
# text: "OK"
# item 1: CUSTOM (0x80) disabled
# bounds: x1=425 y1=398 x2=457 y2=430
# data: ""
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 831
# item 3: TEXT (0x88) disabled
# bounds: x1=60 y1=27 x2=542 y2=92
# text: "While playing Exile, you will meet many, many beings who want to kill you, both outdoors and in dungeons. When you are attacked outdoors, a battlefield will appear. When attacked in town, press the sword button to start combat. "
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=285 y2=22
# text: "EXILE HELP: COMBAT"
# item 5: TEXT (0x88) disabled
# bounds: x1=60 y1=160 x2=543 y2=210
# text: "During combat, each of your characters go, one after another, then the monsters act. Move into a monster to attack it. If you press the \'Active\' button, only the currently active PC will act until you press it again."
# item 6: TEXT (0x88) disabled
# bounds: x1=60 y1=93 x2=543 y2=159
# text: "When monsters hit you, you are damaged and lose health points. When a blow would take you below 0 health, you end up at 0 health. If you take damage when at 0 health, you die. If you take a lot of damage while at 0 health, you turn to dust."
# item 7: TEXT (0x88) disabled
# bounds: x1=60 y1=344 x2=542 y2=393
# text: "When you use poison during combat, you poison your melee weapon or arrows (thrown weapons cannot be poisoned). The next several monsters you hit will take a lot of extra damage over time. "
# item 8: TEXT (0x88) disabled
# bounds: x1=60 y1=211 x2=543 y2=277
# text: "There are five sorts of weapons: edged, bashing, and pole, which are hand-to-hand weapons, and bow and thrown missile, which are missile weapons. You can buy skill in each of the five weapon types, which makes them hit more often."
# item 9: TEXT (0x88) disabled
# bounds: x1=60 y1=278 x2=543 y2=343
# text: "Equipping armor makes monster\'s blows do less damage. However, heavy armor makes you less likely to hit. Don\'t wear heavy armor if your weapon skill is low. You can equip two weapons, but this makes you MUCH less likely to hit."
DITL_1093_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=238 y1=46 x2=296 y2=66
# text: "Cancel"
# item 1: BUTTON (0x04) enabled
# bounds: x1=169 y1=46 x2=227 y2=66
# text: "OK"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 808
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=296 y2=39
# text: "This item will be gone forever. Still drop it?"
DITL_1094_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=345 y1=132 x2=403 y2=152
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 818
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=402 y2=73
# text: "Suddenly, the Shareware Demon appears! It says \"Ahem. Nearby is a horrendous chasm, which can only be passed by those who have paid their shareware fee.\""
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=75 x2=403 y2=124
# text: "\"To find out how to perform this blessed act, select \'Shareware Info\' on the title screen.\" It waves and disappears in a puff of sulphurous smoke."
DITL_1095_View.txt
# 11 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=484 y1=355 x2=542 y2=375
# text: "OK"
# item 1: CUSTOM (0x80) disabled
# bounds: x1=426 y1=386 x2=458 y2=418
# data: ""
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 831
# item 3: TEXT (0x88) disabled
# bounds: x1=60 y1=27 x2=541 y2=75
# text: "SCROLLING THE SCREEN - When looking in town or combat, clicking the gray border of the view screen shifts the view around. Similarly, you can target people offscreen in combat by clicking on the terrain border."
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=285 y2=22
# text: "EXILE HELP: VALUABLE INFO"
# item 5: TEXT (0x88) disabled
# bounds: x1=60 y1=126 x2=543 y2=176
# text: "For every (about) 100 experience a character gets, he/she gains a level. With each level comes more health and skill points. The latter may be traded at a trainer for better skills. "
# item 6: TEXT (0x88) disabled
# bounds: x1=60 y1=76 x2=542 y2=125
# text: "EXPERIENCE - When you kill a monster, the character striking the death blow gets a bunch of experience, and everyone else gets a lesser amount. When a monster dies of poison, everyone splits the experience."
# item 7: TEXT (0x88) disabled
# bounds: x1=60 y1=177 x2=549 y2=210
# text: "STORING ITEMS - Should you get too many items to carry, there are 3 places in the game where they can be stored. You only have to find them."
# item 8: TEXT (0x88) disabled
# bounds: x1=60 y1=211 x2=543 y2=277
# text: "SAVING MAPS - Your maps are saved in your save files. To stop doing this (and make the save files much smaller) you can turn off Saved Maps on the Preferences screen.\nHELPFUL HINTS - Many useful tips are available under the \'Library\' menu."
# item 9: TEXT (0x88) disabled
# bounds: x1=60 y1=278 x2=543 y2=313
# text: "SEARCHING - To search a barrel, crate, desk, etc. or open a chest, stand adjacent and look at it."
# item 10: TEXT (0x88) disabled
# bounds: x1=60 y1=314 x2=542 y2=348
# text: "HEALTH WARNING - When a blow knocks you down to 0 health, you are warned by a coughing noise."
DITL_1096.txt
# 11 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=295 y1=206 x2=353 y2=226
# text: "Button"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=0 y1=0 x2=275 y2=301
# PICT resource ID: 2011
# item 2: TEXT (0x88) disabled
# bounds: x1=55 y1=27 x2=237 y2=43
# text: ""
# item 3: TEXT (0x88) disabled
# bounds: x1=70 y1=52 x2=237 y2=68
# text: ""
# item 4: TEXT (0x88) disabled
# bounds: x1=107 y1=75 x2=147 y2=90
# text: ""
# item 5: TEXT (0x88) disabled
# bounds: x1=209 y1=75 x2=237 y2=90
# text: ""
# item 6: TEXT (0x88) disabled
# bounds: x1=21 y1=139 x2=262 y2=260
# text: ""
# item 7: CUSTOM (0x80) disabled
# bounds: x1=202 y1=270 x2=265 y2=293
# data: ""
# item 8: CUSTOM (0x80) disabled
# bounds: x1=23 y1=270 x2=86 y2=293
# data: ""
# item 9: CUSTOM (0x80) disabled
# bounds: x1=86 y1=270 x2=150 y2=293
# data: ""
# item 10: TEXT (0x88) disabled
# bounds: x1=70 y1=98 x2=237 y2=114
# text: ""
DITL_1097.txt
# 11 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=289 y1=330 x2=347 y2=350
# text: "Button"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=0 y1=0 x2=282 y2=399
# PICT resource ID: 2012
# item 2: TEXT (0x88) disabled
# bounds: x1=106 y1=27 x2=273 y2=43
# text: ""
# item 3: TEXT (0x88) disabled
# bounds: x1=131 y1=51 x2=160 y2=66
# text: ""
# item 4: TEXT (0x88) disabled
# bounds: x1=214 y1=51 x2=259 y2=66
# text: ""
# item 5: TEXT (0x88) disabled
# bounds: x1=94 y1=74 x2=122 y2=89
# text: ""
# item 6: TEXT (0x88) disabled
# bounds: x1=21 y1=116 x2=262 y2=259
# text: ""
# item 7: TEXT (0x88) disabled
# bounds: x1=21 y1=286 x2=262 y2=360
# text: ""
# item 8: CUSTOM (0x80) disabled
# bounds: x1=19 y1=368 x2=82 y2=391
# data: ""
# item 9: CUSTOM (0x80) disabled
# bounds: x1=82 y1=368 x2=145 y2=391
# data: ""
# item 10: CUSTOM (0x80) disabled
# bounds: x1=202 y1=368 x2=265 y2=391
# data: ""
DITL_1098.txt
# 75 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=579 y1=164 x2=637 y2=184
# text: "Button"
# item 1: CUSTOM (0x80) disabled
# bounds: x1=0 y1=0 x2=490 y2=384
# data: ""
# item 2: CUSTOM (0x80) disabled
# bounds: x1=0 y1=214 x2=490 y2=344
# data: ""
# item 3: CUSTOM (0x80) disabled
# bounds: x1=10 y1=61 x2=68 y2=81
# data: ""
# item 4: CUSTOM (0x80) disabled
# bounds: x1=10 y1=86 x2=68 y2=106
# data: ""
# item 5: CUSTOM (0x80) disabled
# bounds: x1=10 y1=111 x2=68 y2=131
# data: ""
# item 6: CUSTOM (0x80) disabled
# bounds: x1=10 y1=137 x2=68 y2=157
# data: ""
# item 7: CUSTOM (0x80) disabled
# bounds: x1=10 y1=161 x2=68 y2=181
# data: ""
# item 8: CUSTOM (0x80) disabled
# bounds: x1=10 y1=186 x2=68 y2=206
# data: ""
# item 9: CUSTOM (0x80) disabled
# bounds: x1=219 y1=62 x2=242 y2=85
# data: ""
# item 10: CUSTOM (0x80) disabled
# bounds: x1=219 y1=87 x2=242 y2=110
# data: ""
# item 11: CUSTOM (0x80) disabled
# bounds: x1=219 y1=113 x2=242 y2=136
# data: ""
# item 12: CUSTOM (0x80) disabled
# bounds: x1=219 y1=138 x2=242 y2=161
# data: ""
# item 13: CUSTOM (0x80) disabled
# bounds: x1=219 y1=162 x2=242 y2=185
# data: ""
# item 14: CUSTOM (0x80) disabled
# bounds: x1=219 y1=188 x2=242 y2=211
# data: ""
# item 15: CUSTOM (0x80) disabled
# bounds: x1=352 y1=354 x2=415 y2=379
# data: ""
# item 16: CUSTOM (0x80) disabled
# bounds: x1=422 y1=354 x2=485 y2=379
# data: ""
# item 17: TEXT (0x88) disabled
# bounds: x1=88 y1=64 x2=210 y2=80
# text: ""
# item 18: TEXT (0x88) disabled
# bounds: x1=88 y1=89 x2=210 y2=105
# text: ""
# item 19: TEXT (0x88) disabled
# bounds: x1=88 y1=114 x2=210 y2=130
# text: ""
# item 20: TEXT (0x88) disabled
# bounds: x1=88 y1=140 x2=210 y2=156
# text: ""
# item 21: TEXT (0x88) disabled
# bounds: x1=88 y1=164 x2=210 y2=180
# text: ""
# item 22: TEXT (0x88) disabled
# bounds: x1=88 y1=189 x2=210 y2=205
# text: ""
# item 23: TEXT (0x88) disabled
# bounds: x1=265 y1=65 x2=297 y2=81
# text: ""
# item 24: TEXT (0x88) disabled
# bounds: x1=265 y1=90 x2=297 y2=106
# text: ""
# item 25: TEXT (0x88) disabled
# bounds: x1=265 y1=115 x2=297 y2=131
# text: ""
# item 26: TEXT (0x88) disabled
# bounds: x1=265 y1=140 x2=297 y2=156
# text: ""
# item 27: TEXT (0x88) disabled
# bounds: x1=265 y1=165 x2=297 y2=181
# text: ""
# item 28: TEXT (0x88) disabled
# bounds: x1=265 y1=190 x2=297 y2=206
# text: ""
# item 29: TEXT (0x88) disabled
# bounds: x1=304 y1=65 x2=336 y2=81
# text: ""
# item 30: TEXT (0x88) disabled
# bounds: x1=304 y1=90 x2=336 y2=106
# text: ""
# item 31: TEXT (0x88) disabled
# bounds: x1=304 y1=115 x2=336 y2=131
# text: ""
# item 32: TEXT (0x88) disabled
# bounds: x1=304 y1=140 x2=336 y2=156
# text: ""
# item 33: TEXT (0x88) disabled
# bounds: x1=304 y1=165 x2=336 y2=181
# text: ""
# item 34: TEXT (0x88) disabled
# bounds: x1=305 y1=190 x2=337 y2=206
# text: ""
# item 35: TEXT (0x88) disabled
# bounds: x1=29 y1=359 x2=215 y2=375
# text: "Pick spell to cast."
# item 36: CUSTOM (0x80) disabled
# bounds: x1=102 y1=219 x2=116 y2=229
# data: ""
# item 37: CUSTOM (0x80) disabled
# bounds: x1=102 y1=231 x2=116 y2=241
# data: ""
# item 38: CUSTOM (0x80) disabled
# bounds: x1=102 y1=243 x2=116 y2=253
# data: ""
# item 39: CUSTOM (0x80) disabled
# bounds: x1=102 y1=255 x2=116 y2=265
# data: ""
# item 40: CUSTOM (0x80) disabled
# bounds: x1=102 y1=267 x2=116 y2=277
# data: ""
# item 41: CUSTOM (0x80) disabled
# bounds: x1=102 y1=279 x2=116 y2=289
# data: ""
# item 42: CUSTOM (0x80) disabled
# bounds: x1=102 y1=291 x2=116 y2=301
# data: ""
# item 43: CUSTOM (0x80) disabled
# bounds: x1=102 y1=303 x2=116 y2=313
# data: ""
# item 44: CUSTOM (0x80) disabled
# bounds: x1=102 y1=315 x2=116 y2=325
# data: ""
# item 45: CUSTOM (0x80) disabled
# bounds: x1=102 y1=327 x2=116 y2=337
# data: ""
# item 46: CUSTOM (0x80) disabled
# bounds: x1=223 y1=219 x2=237 y2=229
# data: ""
# item 47: CUSTOM (0x80) disabled
# bounds: x1=223 y1=231 x2=237 y2=241
# data: ""
# item 48: CUSTOM (0x80) disabled
# bounds: x1=223 y1=243 x2=237 y2=253
# data: ""
# item 49: CUSTOM (0x80) disabled
# bounds: x1=223 y1=255 x2=237 y2=265
# data: ""
# item 50: CUSTOM (0x80) disabled
# bounds: x1=223 y1=267 x2=237 y2=277
# data: ""
# item 51: CUSTOM (0x80) disabled
# bounds: x1=223 y1=279 x2=237 y2=289
# data: ""
# item 52: CUSTOM (0x80) disabled
# bounds: x1=223 y1=291 x2=237 y2=301
# data: ""
# item 53: CUSTOM (0x80) disabled
# bounds: x1=223 y1=303 x2=237 y2=313
# data: ""
# item 54: CUSTOM (0x80) disabled
# bounds: x1=223 y1=315 x2=237 y2=325
# data: ""
# item 55: CUSTOM (0x80) disabled
# bounds: x1=223 y1=327 x2=237 y2=337
# data: ""
# item 56: CUSTOM (0x80) disabled
# bounds: x1=345 y1=219 x2=359 y2=229
# data: ""
# item 57: CUSTOM (0x80) disabled
# bounds: x1=345 y1=231 x2=359 y2=241
# data: ""
# item 58: CUSTOM (0x80) disabled
# bounds: x1=345 y1=243 x2=359 y2=253
# data: ""
# item 59: CUSTOM (0x80) disabled
# bounds: x1=345 y1=255 x2=359 y2=265
# data: ""
# item 60: CUSTOM (0x80) disabled
# bounds: x1=345 y1=267 x2=359 y2=277
# data: ""
# item 61: CUSTOM (0x80) disabled
# bounds: x1=345 y1=279 x2=359 y2=289
# data: ""
# item 62: CUSTOM (0x80) disabled
# bounds: x1=345 y1=291 x2=359 y2=301
# data: ""
# item 63: CUSTOM (0x80) disabled
# bounds: x1=345 y1=303 x2=359 y2=313
# data: ""
# item 64: CUSTOM (0x80) disabled
# bounds: x1=345 y1=315 x2=359 y2=325
# data: ""
# item 65: CUSTOM (0x80) disabled
# bounds: x1=345 y1=327 x2=359 y2=337
# data: ""
# item 66: CUSTOM (0x80) disabled
# bounds: x1=470 y1=219 x2=484 y2=229
# data: ""
# item 67: CUSTOM (0x80) disabled
# bounds: x1=470 y1=231 x2=484 y2=241
# data: ""
# item 68: CUSTOM (0x80) disabled
# bounds: x1=470 y1=243 x2=484 y2=253
# data: ""
# item 69: CUSTOM (0x80) disabled
# bounds: x1=470 y1=255 x2=484 y2=265
# data: ""
# item 70: CUSTOM (0x80) disabled
# bounds: x1=470 y1=267 x2=484 y2=277
# data: ""
# item 71: CUSTOM (0x80) disabled
# bounds: x1=470 y1=279 x2=484 y2=289
# data: ""
# item 72: CUSTOM (0x80) disabled
# bounds: x1=470 y1=291 x2=484 y2=301
# data: ""
# item 73: CUSTOM (0x80) disabled
# bounds: x1=470 y1=303 x2=484 y2=313
# data: ""
# item 74: CUSTOM (0x80) disabled
# bounds: x1=244 y1=354 x2=346 y2=379
# data: ""
DITL_1099.txt
# 28 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=320 y1=280 x2=378 y2=300
# text: "Keep"
# item 1: BUTTON (0x04) enabled
# bounds: x1=247 y1=280 x2=309 y2=300
# text: "Cancel"
# item 2: TEXT (0x88) disabled
# bounds: x1=49 y1=6 x2=227 y2=22
# text: "Exile II Preferences:"
# item 3: RADIO_BUTTON (0x06) enabled
# bounds: x1=145 y1=86 x2=161 y2=104
# text: ""
# item 4: RADIO_BUTTON (0x06) enabled
# bounds: x1=70 y1=53 x2=86 y2=71
# text: ""
# item 5: RADIO_BUTTON (0x06) enabled
# bounds: x1=211 y1=53 x2=227 y2=71
# text: ""
# item 6: RADIO_BUTTON (0x06) enabled
# bounds: x1=70 y1=124 x2=86 y2=142
# text: ""
# item 7: RADIO_BUTTON (0x06) enabled
# bounds: x1=211 y1=124 x2=227 y2=142
# text: ""
# item 8: RADIO_BUTTON (0x06) enabled
# bounds: x1=64 y1=152 x2=80 y2=170
# text: ""
# item 9: TEXT (0x88) disabled
# bounds: x1=57 y1=24 x2=239 y2=41
# text: "Display alignment:"
# item 10: TEXT (0x88) disabled
# bounds: x1=88 y1=54 x2=142 y2=70
# text: "Top Left"
# item 11: TEXT (0x88) disabled
# bounds: x1=229 y1=54 x2=291 y2=70
# text: "Top Right"
# item 12: TEXT (0x88) disabled
# bounds: x1=88 y1=125 x2=192 y2=141
# text: "Bottom Left "
# item 13: TEXT (0x88) disabled
# bounds: x1=229 y1=125 x2=333 y2=141
# text: "Bottom Right"
# item 14: TEXT (0x88) disabled
# bounds: x1=163 y1=87 x2=238 y2=103
# text: "Center"
# item 15: CUSTOM (0x80) disabled
# bounds: x1=64 y1=46 x2=341 y2=148
# data: ""
# item 16: TEXT (0x88) disabled
# bounds: x1=84 y1=153 x2=312 y2=168
# text: "Small Window (not full screen)"
# item 17: CHECKBOX (0x05) enabled
# bounds: x1=52 y1=175 x2=69 y2=193
# text: ""
# item 18: TEXT (0x88) disabled
# bounds: x1=71 y1=176 x2=191 y2=192
# text: "Don\'t Save Maps"
# item 19: CHECKBOX (0x05) enabled
# bounds: x1=52 y1=195 x2=69 y2=213
# text: ""
# item 20: TEXT (0x88) disabled
# bounds: x1=71 y1=196 x2=188 y2=212
# text: "No Sounds"
# item 21: CHECKBOX (0x05) enabled
# bounds: x1=52 y1=215 x2=69 y2=233
# text: ""
# item 22: TEXT (0x88) disabled
# bounds: x1=71 y1=216 x2=188 y2=232
# text: "Speed Up"
# item 23: CHECKBOX (0x05) enabled
# bounds: x1=52 y1=235 x2=69 y2=253
# text: ""
# item 24: TEXT (0x88) disabled
# bounds: x1=71 y1=236 x2=358 y2=252
# text: "Show room descriptions more than once"
# item 25: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 823
# item 26: CHECKBOX (0x05) enabled
# bounds: x1=52 y1=255 x2=69 y2=273
# text: ""
# item 27: TEXT (0x88) disabled
# bounds: x1=71 y1=256 x2=377 y2=271
# text: "Use faster dialogs (Sets some dialogs to B&W)"